override protected void Awake() { base.Awake(); MasterObject = transform.Find("CardSetBG/Master").gameObject; assert.set(MasterObject); MasterObject.SetActive(false); }
public void Hide() { MasterObject.SetActive(false); }
//Public methods public void Show(Vector3 Coordinates) { MasterObject.transform.localPosition = Coordinates; MasterObject.SetActive(true); }