//public void PlayerConnected(IClientMockPlayer player) //{ // //Logging.BMSLog.Log("SEVERRRR: " + player.NetworkId); // player.Name = "Player " + player.NetworkId; // networkObject.SendRpc(RPC_PLAYER_JOINED, Receivers.AllBuffered, player.NetworkId); //} /// <summary> /// Arguments: /// uint playerid /// </summary> private void PlayerJoined(RpcArgs args) { uint playerId = args.GetNext <uint>(); var player = CreateClientMockPlayer(playerId, "Player " + playerId); MasterLobby.OnFNPlayerConnected(player); }
/// <summary> /// Arguments: /// uint playerid /// </summary> private void PlayerJoined(RpcArgs args) { uint playerId = args.GetNext <uint>(); var player = CreateClientMockPlayer(playerId, "Player " + playerId); //Logging.BMSLog.Log("PLAYER JOINED!! :" + playerId); MasterLobby.OnFNPlayerConnected(player); }
/// <summary> /// Arguments: /// uint playerid /// strng playername /// int teamid /// int avatarid /// </summary> private void SyncPlayer(RpcArgs args) { uint playerId = args.GetNext <uint>(); string playerName = args.GetNext <string>(); int teamID = args.GetNext <int>(); int avatarID = args.GetNext <int>(); var player = GetClientMockPlayer(playerId); if (player == null) { player = CreateClientMockPlayer(playerId, "Player " + playerId); MasterLobby.OnFNPlayerConnected(player); } player.Name = playerName; player.TeamID = teamID; player.AvatarID = avatarID; MasterLobby.OnFNPlayerSync(player); }