public ReceiveInventoryViewModel() { InventoryLocations = new[] { new InventoryLocationType { Id = 1, Description = "Fridge" }, new InventoryLocationType { Id = 2, Description = "Pantry" }, new InventoryLocationType { Id = 3, Description = "Freezer" }, }; Item = new MasterInventory { Id = 99, Name = "Some fancy new thing", LocationId = 2, UnitOfMeasure = "boxes", UnitQty = 1, MinQuantity = 0, MaxQuantity = 5, IsActive = true, }; }
public ReceiveInventoryViewModel(BBQRMSEntities dataService, Controls.IMessageBus messageBus) { // TODO: Complete member initialization DataService = dataService; MessageBus = messageBus; InventoryLocations = DataService.InventoryLocationTypes.Execute(); _masterInventory = MasterInventory.CreateMasterInventory(0, "New Inventory", 0, 0, null, 0, 0, true); }
// Use this for initialization void Start() { Inventory.ItemUsed += Inventory_ItemUsed; Inventory.ItemRemoved += Inventory_ItemRemoved; Inventory = GameObject.FindWithTag("Inventory").GetComponent <MasterInventory>(); HUD = GameObject.FindWithTag("HUD").GetComponent <MasterHUD>(); DetectionBar = GameObject.FindWithTag("DetectionBar"); StaminaBar = GameObject.FindWithTag("StaminaBar"); BulletTimeBar = GameObject.FindWithTag("BulletTimeBar"); InventoryPanel = GameObject.FindWithTag("InventoryPanel"); SleepDartHUD = GameObject.FindWithTag("SleepDartHUD"); BuffDeBuffPanel = GameObject.FindWithTag("BuffDebuff"); }