public void DrawCardClick() { MasterDeck.DrawCard(playerHand, true, 1); if (playerHand.HandValues[1] == 21 || playerHand.HandValues[0] == 21) { StandClick(); } else if (playerHand.HandValues[0] > 21) { StartCoroutine(GameOverText(0)); } }
/// <summary> /// Gets a random deck of cards from the master Deck. This will also remove /// those cards from the master deck. There is also a possibility that the /// master deck will run out of cards. In this case, this function will only /// return the remaining cards in the deck. This function also goes ahead and /// shuffles the cards before they are returned. /// </summary> /// <param name="size">The size of the deck to create. Defaults to 10.</param> /// <returns>A new Deck of cards.</returns> public static Deck GetRandomDeck(int size = 10) { lock (padLock) { MasterDeck master = MasterDeck.GetInstance(); Deck newDeck = new Deck(); while (newDeck.Size() < size && master.Size() > 0) { newDeck.AddCard(master.DrawCard()); } newDeck.Shuffle(); return(newDeck); } }
public IEnumerator DealerDraw() { //checks if dealer has blackjack if (dealerHand.HandValues[1] == 21) { CheckScore(playerHand.HandValues, dealerHand.HandValues); } else { while (dealerHand.HandValues[0] <= 17 && !(dealerHand.HandValues[1] > 17 && dealerHand.HandValues[1] < 21)) { MasterDeck.DrawCard(dealerHand, false, 1); while (AnimPlaying) { yield return(null); } } } CheckScore(playerHand.HandValues, dealerHand.HandValues); }