public void SetDetail(PacketStructHero heroData) { ClearView(); if (heroData == null || heroData.hero_id == 0) { return; } MasterDataHero heroMaster = MasterFinder <MasterDataHero> .Instance.Find((int)heroData.hero_id); if (heroMaster == null) { return; } SetUpHeroName(heroData.hero_id); // 名前 MessageText = heroMaster.detail; // 詳細テキスト AssetBundler.Create().Set("hero_" + heroData.hero_id.ToString("0000"), "hero_" + heroData.hero_id.ToString("0000"), (o) => { Sprite[] sprite = o.AssetBundle.LoadAssetWithSubAssets <Sprite>("hero_" + heroData.hero_id.ToString("0000")); HeroImage = sprite[4]; }).Load(); //------------------------------------------------------------------ // グレードの設定 //------------------------------------------------------------------ m_GradeNum = heroData.level; MasterDataHeroLevel nextHeroLevelMaster = MasterFinder <MasterDataHeroLevel> .Instance.Find((int)heroData.level + 1); if (nextHeroLevelMaster != null) { m_NextGradeNum = nextHeroLevelMaster.exp_next_total - heroData.exp; } else { m_NextGradeNum = 0; } //------------------------------------------------------------------ // イラストレーター名 //------------------------------------------------------------------ /* * MasterDataIllustrator illustratorMaster = MasterFinder<MasterDataIllustrator>.Instance.Find((int)heroMaster.illustrator_id); * if (illustratorMaster != null) * { * IllustratorText = illustratorMaster.name; * } */ //------------------------------------------------------------------ // スキルの設定 //------------------------------------------------------------------ List <UnitSkillContext> skillList = new List <UnitSkillContext>(); UnitSkillContext skill = new UnitSkillContext(); skill.setupHeroSkill((uint)heroMaster.default_skill_id, 0, 0, true); skillList.Add(skill); Skills = skillList; }
public void SetDetail(PacketStructHero heroData, Action <HeroStoryListItemContext> _OnClickStoryItem) { ClearView(); if (heroData == null || heroData.hero_id == 0) { return; } MasterDataHero heroMaster = MasterFinder <MasterDataHero> .Instance.Find((int)heroData.hero_id); if (heroMaster == null) { return; } SetUpHeroName(heroData.hero_id); // 名前 MessageText = heroMaster.detail; // 詳細テキスト AssetBundler.Create().Set("hero_" + heroData.hero_id.ToString("0000"), "hero_" + heroData.hero_id.ToString("0000"), (o) => { Sprite[] sprite = o.AssetBundle.LoadAssetWithSubAssets <Sprite>("hero_" + heroData.hero_id.ToString("0000")); HeroImage = sprite[4]; }).Load(); //------------------------------------------------------------------ // グレードの設定 //------------------------------------------------------------------ m_GradeNum = heroData.level; MasterDataHeroLevel nextHeroLevelMaster = MasterFinder <MasterDataHeroLevel> .Instance.Find((int)heroData.level + 1); if (nextHeroLevelMaster != null) { m_NextGradeNum = nextHeroLevelMaster.exp_next_total - heroData.exp; } else { m_NextGradeNum = 0; } //------------------------------------------------------------------ // イラストレーター名 //------------------------------------------------------------------ MasterDataIllustrator illustratorMaster = MasterFinder <MasterDataIllustrator> .Instance.Find((int)heroMaster.illustrator_id); if (illustratorMaster != null) { IllustratorText = illustratorMaster.name; } //------------------------------------------------------------------ // スキルの設定 //------------------------------------------------------------------ List <UnitSkillContext> skillList = new List <UnitSkillContext>(); UnitSkillContext skill = new UnitSkillContext(); skill.setupHeroSkill((uint)heroMaster.default_skill_id, heroData.hero_id, m_GradeNum, true); skillList.Add(skill); Skills = skillList; //------------------------------------------------------------------ // ストーリの設定 //------------------------------------------------------------------ List <HeroStoryListItemContext> storyList = new List <HeroStoryListItemContext>(); for (int i = 0; i < 4; ++i) { var model = new ListItemModel((uint)i); HeroStoryListItemContext story = new HeroStoryListItemContext(model); story.StoryTitle = ""; storyList.Add(story); model.OnClicked += () => { _OnClickStoryItem(story); }; // TODO : 演出を入れるならそこに移動 model.Appear(); model.SkipAppearing(); } SetStory(storyList[0], (uint)heroData.hero_id); storyList[1].ContentText = ""; storyList[2].ContentText = ""; storyList[3].ContentText = ""; storyList[0].IsOpenStory = true; Stories = storyList; }