public EightLeggedFreak() : base(AIType.AI_Mage, FightMode.Closest, 20, 1, 0.3, 0.5)
        {
            Body        = 11;
            Name        = "Eight Legged Freak";
            webid       = 4306;
            BaseSoundID = 9042;
            Hue         = 0x4DA;

            SetStr(300, 500);
            SetDex(120, 130);
            SetInt(400, 600);

            SetHits(2500);

            SetDamage(20, 30);

            SetSkill(SkillName.Magery, 120.0);
            SetSkill(SkillName.MagicResist, 100.0);
            SetSkill(SkillName.Tactics, 97.6, 100.0);
            SetSkill(SkillName.Anatomy, 77.6, 100.0);
            SetSkill(SkillName.Wrestling, 127.6, 135.0);

            Fame  = 22500;
            Karma = -22500;

            VirtualArmor = 100;

            Timer mass = new MassWebTimer(this);

            mass.Start();
        }
		public EightLeggedFreak() : base( AIType.AI_Mage, FightMode.Closest, 20, 1, 0.3, 0.5 )
		{
			Body = 11;
			Name = "Eight Legged Freak";
			webid = 4306;
			BaseSoundID = 9042;
			Hue = 0x4DA;

			SetStr(300, 500);
			SetDex(120, 130);
			SetInt(400, 600);

			SetHits( 2500 );

			SetDamage(20, 30);

			SetSkill(SkillName.Magery, 120.0);
			SetSkill(SkillName.MagicResist, 100.0);
			SetSkill(SkillName.Tactics, 97.6, 100.0);
			SetSkill(SkillName.Anatomy, 77.6, 100.0);
			SetSkill(SkillName.Wrestling, 127.6, 135.0);

			Fame = 22500;
			Karma = -22500;

			VirtualArmor = 100;

			Timer mass = new MassWebTimer(this);
			mass.Start();

		}
		public OldBarkskin() : base( AIType.AI_Melee, FightMode.Closest, 20, 1, 0.5, 1.0 )
		{
			Body = 285;
			Kills = 5;
			Name = "Old Barkskin";
			webid = 12320;

			BaseSoundID = 442;

			SetStr(950, 1000);
			SetDex(120, 130);
			SetInt(40, 60);

			SetHits(2000, 2250);

			SetDamage(37, 43);

			SetSkill(SkillName.MagicResist, 330.7, 340.0);
			SetSkill(SkillName.Tactics, 97.6, 100.0);
			SetSkill(SkillName.Anatomy, 77.6, 100.0);
			SetSkill(SkillName.Wrestling, 127.6, 135.0);

			Fame = 22500;
			Karma = -22500;

			VirtualArmor = 100;
			Timer mass = new MassWebTimer(this);
			mass.Start();

			PackItem( new Log( 100 ) );
			PackGold( 2350, 2550 );
			PackWeapon( 0, 5 );
			PackArmor( 0, 5 );

			switch ( Utility.Random( 3 ) )
			{
				case 0: PackWeapon( 0, 5 ); break;
				case 1: PackArmor( 0, 5 ); break;
			}

			switch ( Utility.Random( 5 ) )
			{
				case 0: PackWeapon( 0, 5 ); break;
				case 1: PackArmor( 0, 5 ); break;
			}

			switch ( Utility.Random( 6 ) )
			{
				case 0: PackWeapon( 0, 5 ); break;
				case 1: PackArmor( 0, 5 ); break;
			}

			switch ( Utility.Random( 10 ) )
			{
				case 0: PackWeapon( 1, 5 ); break;
				case 1: PackArmor( 1, 5 ); break;
			}
		}
Esempio n. 4
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        public CalebMephitis() : base(AIType.AI_Melee)
        {
            Body  = 173;
            Name  = "Mephitis";
            webid = 4310;

            BaseSoundID = 0x183;

            SetStr(505, 1000);
            SetDex(102, 300);
            SetInt(402, 600);

            SetHits(3000);
            SetStam(105, 600);

            SetDamage(21, 33);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Poison, 50);

            SetResistance(ResistanceType.Physical, 75, 80);
            SetResistance(ResistanceType.Fire, 60, 70);
            SetResistance(ResistanceType.Cold, 60, 70);
            SetResistance(ResistanceType.Poison, 100);
            SetResistance(ResistanceType.Energy, 60, 70);

            SetSkill(SkillName.MagicResist, 70.7, 140.0);
            SetSkill(SkillName.Tactics, 97.6, 100.0);
            SetSkill(SkillName.Wrestling, 97.6, 100.0);

            Fame  = 22500;
            Karma = -22500;

            VirtualArmor = 80;
            Timer mass = new MassWebTimer(this);

            mass.Start();
        }
		public CalebMephitis() : base( AIType.AI_Melee )
		{
			Body = 173;
			Name = "Mephitis";
			webid = 4310;

			BaseSoundID = 0x183;

			SetStr(505, 1000);
			SetDex(102, 300);
			SetInt(402, 600);

			SetHits(3000);
			SetStam(105, 600);

			SetDamage(21, 33);

			SetDamageType(ResistanceType.Physical, 50);
			SetDamageType(ResistanceType.Poison, 50);

			SetResistance(ResistanceType.Physical, 75, 80);
			SetResistance(ResistanceType.Fire, 60, 70);
			SetResistance(ResistanceType.Cold, 60, 70);
			SetResistance(ResistanceType.Poison, 100);
			SetResistance(ResistanceType.Energy, 60, 70);

			SetSkill(SkillName.MagicResist, 70.7, 140.0);
			SetSkill(SkillName.Tactics, 97.6, 100.0);
			SetSkill(SkillName.Wrestling, 97.6, 100.0);

			Fame = 22500;
			Karma = -22500;

			VirtualArmor = 80;
			Timer mass = new MassWebTimer(this);
			mass.Start();
		}
Esempio n. 6
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        public OldBarkskin() : base(AIType.AI_Melee, FightMode.Closest, 20, 1, 0.5, 1.0)
        {
            Body  = 285;
            Kills = 5;
            Name  = "Old Barkskin";
            webid = 12320;

            BaseSoundID = 442;

            SetStr(950, 1000);
            SetDex(120, 130);
            SetInt(40, 60);

            SetHits(2000, 2250);

            SetDamage(37, 43);

            SetSkill(SkillName.MagicResist, 330.7, 340.0);
            SetSkill(SkillName.Tactics, 97.6, 100.0);
            SetSkill(SkillName.Anatomy, 77.6, 100.0);
            SetSkill(SkillName.Wrestling, 127.6, 135.0);

            Fame  = 22500;
            Karma = -22500;

            VirtualArmor = 100;
            Timer mass = new MassWebTimer(this);

            mass.Start();

            PackItem(new Log(100));
            PackGold(2350, 2550);
            PackWeapon(0, 5);
            PackArmor(0, 5);

            switch (Utility.Random(3))
            {
            case 0: PackWeapon(0, 5); break;

            case 1: PackArmor(0, 5); break;
            }

            switch (Utility.Random(5))
            {
            case 0: PackWeapon(0, 5); break;

            case 1: PackArmor(0, 5); break;
            }

            switch (Utility.Random(6))
            {
            case 0: PackWeapon(0, 5); break;

            case 1: PackArmor(0, 5); break;
            }

            switch (Utility.Random(10))
            {
            case 0: PackWeapon(1, 5); break;

            case 1: PackArmor(1, 5); break;
            }
        }