/// <summary> /// Sets <see cref="CubismMaskTransform"/>. /// </summary> /// <param name="value">Value to set.</param> /// <returns>Instance.</returns> internal CubismMaskRenderer SetMaskTransform(CubismMaskTransform value) { MaskProperties.SetVector(CubismShaderVariables.MaskTransform, value); return(this); }
/// <summary> /// Sets <see cref="CubismMaskTile"/>. /// </summary> /// <param name="value">Value to set.</param> /// <returns>Instance.</returns> internal CubismMaskRenderer SetMaskTile(CubismMaskTile value) { MaskProperties.SetVector(CubismShaderVariables.MaskTile, value); return(this); }