public override void OnInit(long funcID, string[] param)
 {
     base.OnInit(funcID, param);
     try
     {
         this.frameName = param[0];
         this.itemName  = param[1];
         this.itemName  = itemName.Replace(":", "/");
         this.emptyType = (MaskEmptyType)int.Parse(param[2]);
         this.animType  = (MaskAnimType)int.Parse(param[3]);
         this.eventName = param[4];
         this.isScene   = int.Parse(param[5]);
         this.m_tick    = false;
         if (param.Length >= 7)
         {
             this.lessPixel = float.Parse(param[6]);
         }
         if (param.Length >= 8)
         {
             this.delayTimeTT = float.Parse(param[7]);
         }
         if (param.Length == 9)
         {
             this.m_rotation = float.Parse(param[8]);
         }
     }
     catch (FormatException exp)
     {
         Debug.LogError("error ==");
     }
 }
Esempio n. 2
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 public GuidNewEmptyMask(Material maskMat, MaskEmptyType emptyType, MaskAnimType animType)
 {
     this.m_maskMat = maskMat;
     //this.m_cornPos = cornPos;
     this.m_emptyType = emptyType;
     this.m_animType  = animType;
     //this.m_Radius = Mathf.Max(cornPos[1].x, cornPos[1].y);
 }
Esempio n. 3
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 public void ShowSingleEmpty(Vector2[] emptyPos, MaskEmptyType emptyType, MaskAnimType animType, string eventName)
 {
     if (emptyPos.Length != 4)
     {
         return;
     }
     this.m_maskImg.Visible = true;
     this.m_maskSystem.AddSingleEmpty(emptyPos, emptyType, animType, eventName);
 }
Esempio n. 4
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 public void AddSingleEmpty(Vector2[] pos, MaskEmptyType type, MaskAnimType animType, string eventName)
 {
     this.eventName  = eventName;
     this.m_animType = animType;
     if (type == MaskEmptyType.Circle)
     {
         AddCircle(new List <Vector2[]> {
             pos
         });
         //AddSingleCircle(pos);
     }
     else
     {
         AddRectEmpty(new List <Vector2[]>()
         {
             pos
         });
     }
 }