Esempio n. 1
0
    public static void CreateCountriesBorder(MapData data, ref Mesh countryMesh)
    {
        if (countryMesh == null)
        {
            countryMesh = new Mesh();
        }
        List <Vector3>           vertices  = new List <Vector3>();
        List <int>               triangles = new List <int>();
        List <Vector2>           uvs       = new List <Vector2>();
        List <Vector2>           uvsIndex  = new List <Vector2>();
        Dictionary <string, int> vertexes  = new Dictionary <string, int>();

        for (int i = 0; i < data.countries.Count; i++)
        {
            CreateCountryBorder(data.countries[i], ref vertexes, ref vertices, ref triangles, ref uvs, ref uvsIndex, new Vector2((i + 0.5f) / data.countries.Count, 0.5f));
        }

        countryMesh.SetVertices(vertices);
        countryMesh.SetTriangles(triangles, 0);
        countryMesh.SetUVs(0, uvs);
        countryMesh.SetUVs(1, uvsIndex);
        countryMesh.RecalculateNormals();

        MaskCreator.CreateBorderMask(0, 1, 1, data.countries.Count);
    }
Esempio n. 2
0
    public static void GetNewCountryColors()
    {
        int hasColor = 0;
        int hasWar   = 0;
        int color    = 0;

        foreach (var country in GameController.blueCountries)
        {
            int flag = 1 << country.id;
            if (country.side != Side.None)
            {
                hasColor += flag;
                if (country.side == Side.Blue)
                {
                    color += flag;
                }
                if (!country.canGetMoney)
                {
                    hasWar += flag;
                }
            }
        }
        foreach (var country in GameController.redCountries)
        {
            int flag = 1 << country.id;
            if (country.side != Side.None)
            {
                hasColor += flag;
                if (country.side == Side.Blue)
                {
                    color += flag;
                }
                if (!country.canGetMoney)
                {
                    hasWar += flag;
                }
            }
        }

        MaskCreator.CreateBorderMask(hasColor, color, hasWar, GameController.blueCountries.Count + GameController.redCountries.Count);
    }