Esempio n. 1
0
 public void Dispose()
 {
     if (MaskBuffer.IsCreated)
     {
         MaskBuffer.Dispose();
     }
     if (MaskViews.IsCreated)
     {
         MaskViews.Dispose();
     }
 }
Esempio n. 2
0
        public IEnumerator ReadToTexture(RenderTexture rt, int texElement, MaskBuffer mb, int separateFrame)
        {
            while (!MaskBufferIsFinished(ref mb))
            {
                yield return(null);
            }
            int separateSize = (int)size / separateFrame;

            for (int i = 0; i < separateFrame; ++i)
            {
                SetBufferData(ref mb, separateSize, i);
                yield return(null);
            }
            mb.Dispose();

            terrainEditShader.SetInt(ShaderIDs._OffsetIndex, texElement);
            terrainEditShader.SetInt(ShaderIDs._Count, (int)resolution);
            terrainEditShader.SetTexture(readPass, ShaderIDs._DestTex, rt);
            terrainEditShader.SetBuffer(readPass, ShaderIDs._ElementBuffer, readWriteBuffer);
            int disp = (int)resolution / 16;

            terrainEditShader.Dispatch(readPass, disp, disp, 1);
        }