Esempio n. 1
0
 void Start()
 {
     inst             = this;
     contactPoint     = transform.position;     // prevents sliding on game start
     ms               = MascotAnimatorController.inst;
     jumpSpeedAtStart = jumpSpeed;
     gravityAtStart   = gravity;
     controller       = GetComponent <CharacterController>();
     myTransform      = transform;
     speed            = walkSpeed;
     rayDistance      = controller.height * .5f + controller.radius;
     slideLimit       = controller.slopeLimit - .1f;
     jumpTimer        = antiBunnyHopFactor;
             #if UNITY_IPHONE && !UNITY_EDITOR
     touchAxes = true;
             #else
     touchAxes = false;
             #endif
 }
 public void SetInstance()
 {
     inst = this;
 }