void PauseMarsTime() { Assert.False(m_PausedThisFrame, "Mars Update occurred while Mars Time is paused"); m_PausedThisFrame = true; MarsTime.Pause(); Assert.Zero(MarsTime.TimeScale); Assert.True(MarsTime.Paused); m_TimeAtLastTimeScaleChange = Time.time; m_MarsTimeAtLastTimeScaleChange = MarsTime.Time; }
void OnPaused(PlayableDirector director) { m_Paused = true; IsSyncing = false; if (m_ControlsMarsLifecycle) { MarsTime.Pause(); } Paused?.Invoke(); }