public void OnPress()
    {
        mc.DeactivateAllItems();

        image.enabled = true;

        switch (type)
        {
        case 1:
            mc.SetMainAttribute("Damage", 1);
            break;

        case 2:
            mc.SetMainAttribute("Defense", 2);
            break;

        case 3:
            mc.SetMainAttribute("Spell Power", 3);
            break;

        case 4:
            mc.SetMainAttribute(null, 4);
            break;

        case 5:
            mc.SetDataForHealingPot();
            break;

        case 6:
            mc.SetDataForManaPot();
            break;

        case 7:
            mc.SetMainAttribute("Health bonus", 4);
            break;

        case 8:
            mc.SetMainAttribute("Mana bonus", 5);
            break;

        case 9:
            mc.SetMainAttribute("Life steal", 6);
            break;

        case 10:
            mc.SetMainAttribute("Attack Speed Increase", 7);
            break;
        }
    }