private void Start() { markerdetectorGO = MarkerDetector.Instance.gameObject; //hide markerindicator marketTargetindicator = markerdetectorGO.GetComponent<MarkerTargetIndicator>(); marketTargetindicator.enabled = false; }
private void Start() { markerdetectorGO = MarkerDetector.Instance.gameObject; //hide markerindicator marketTargetindicator = markerdetectorGO.GetComponent <MarkerTargetIndicator>(); marketTargetindicator.enabled = false; }
/// <summary> /// Sets up the detector and marker indicator to find this marker. /// </summary> public void Start() { this.lamb = new GameObject("lamb").transform; this.markerDetector = MarkerDetector.Instance; this.MetaScale = DefaultMetaScale; this.MetaDepth = DefaultMetaDepth; if (this.markerDetector == null) { throw new InvalidOperationException("The marker detector cannot be loaded. Is the Meta connected?"); } // Hide the markerindicator MarkerTargetIndicator indicator = this.markerDetector.GetComponent <MarkerTargetIndicator>(); indicator.enabled = false; }
void Start() { markerdetectorGO = MarkerDetector.Instance.gameObject; //hide markerindicator marketTargetindicator = markerdetectorGO.GetComponent<MarkerTargetIndicator>(); target = markerdetectorGO.GetComponent<MarkerTarget> (); //marketTargetindicator.enabled = false; bar = GameObject.CreatePrimitive (PrimitiveType.Cube); bar.transform.localScale = new Vector3 ((float)0, (float)0, (float)0); txtValue = new GameObject("TextField"); txtValue.transform.localScale = new Vector3 ((float)0, (float)0, (float)0); bars = new GameObject[100]; txtValues = new GameObject[100]; for (var i=0; i<100; i++) { bars[i] = Instantiate(bar, new Vector3(0,0,0), Quaternion.identity) as GameObject; bars[i].name = "Bar_"+i.ToString(); bars[i].AddComponent<Canvas>(); //Canvas temp = bars[i].GetComponent<Canvas>(); bars[i].GetComponent<RectTransform>().sizeDelta = new Vector2((float)1.5, (float)1.5); bars[i].transform.localScale = new Vector3((float)0.01, (float)0.06, (float)0.01); bars[i].GetComponent<Renderer>().enabled = false; // Makes the bars invisible. txtValues[i] = Instantiate(txtValue, new Vector3(0,0,0), Quaternion.identity) as GameObject; txtValues[i].name = "BarValue_"+i.ToString(); txtValues[i].AddComponent<TextMesh>(); //txtValues[i].AddComponent<MeshRenderer>(); txtValues[i].GetComponent<TextMesh>().text = "1"; // Set some default text Font ArialFont = (Font)Resources.GetBuiltinResource (typeof(Font), "Arial.ttf"); // Get the font to apply to the textmesh txtValues[i].GetComponent<TextMesh>().font = ArialFont; txtValues[i].GetComponent<TextMesh>().fontSize = 10; txtValues[i].GetComponent<TextMesh>().renderer.sharedMaterial = ArialFont.material; // Important to set the font as a material } socketobject = GameObject.Find("SocketIO"); socket = socketobject.GetComponent<SocketIOComponent> (); socket.On("open", OnSocketOpen); socket.On ("error", SocketError); socket.On ("UNITY_PING", dataTransmission); socket.On ("UNITYCLIENT_DATASET_WINDOW_UPDATE", datasetUpdate); }