void CreateComponent(InformationObject informationObject, PatternDetector patternDetector) { GameObject ARObjects = new GameObject(); ARObjects.name = "ARObjects"; ARObjects.SetActive(false); GameObject OBJMarkerSettings = new GameObject(); OBJMarkerSettings.name = "MarkerSettings"; MarkerDesign markerDesign = new MarkerDesign(); markerDesign.id = informationObject.IdMarker; MarkerSettings markerSettings = OBJMarkerSettings.AddComponent <MarkerSettings>(); markerSettings.PatternDetector = patternDetector; markerSettings.markerDesign = markerDesign; markerSettings.ARGameObject = ARObjects; GameObject objectAR = ImportResources.GetGameObject(informationObject.Name); GameObject objectCreated = Instantiate(objectAR); objectCreated.AddComponent <RectTransform>(); objectCreated.transform.position = Vector3.zero; objectCreated.transform.rotation = Quaternion.identity; objectCreated.layer = 8; objectCreated.transform.SetParent(ARObjects.transform); ARObjects.transform.SetParent(OBJMarkerSettings.transform); OBJMarkerSettings.transform.SetParent(markerList.transform); }
/// <summary> /// Initializes a new instance of the <see cref="MarkerDetector"/> class. /// </summary> /// <param name="camMatrix">Cam matrix.</param> /// <param name="distCoeff">Dist coeff.</param> public MarkerDetector (Mat camMatrix, Mat distCoeff, MarkerDesign markerDesign) { m_minContourLengthAllowed = 100; markerSize = new Size (100, 100); camMatrix.copyTo (this.camMatrix); distCoeff.copyTo (this.distCoeff); List<Point3> m_markerCorners3dList = new List<Point3> (); m_markerCorners3dList.Add (new Point3 (-0.5f, -0.5f, 0)); m_markerCorners3dList.Add (new Point3 (+0.5f, -0.5f, 0)); m_markerCorners3dList.Add (new Point3 (+0.5f, +0.5f, 0)); m_markerCorners3dList.Add (new Point3 (-0.5f, +0.5f, 0)); m_markerCorners3d.fromList (m_markerCorners3dList); List<Point> m_markerCorners2dList = new List<Point> (); m_markerCorners2dList.Add (new Point (0, 0)); m_markerCorners2dList.Add (new Point (markerSize.width - 1, 0)); m_markerCorners2dList.Add (new Point (markerSize.width - 1, markerSize.height - 1)); m_markerCorners2dList.Add (new Point (0, markerSize.height - 1)); m_markerCorners2d.fromList (m_markerCorners2dList); if (markerDesign != null) { m_markerDesign = new byte[markerDesign.gridSize, markerDesign.gridSize]; for (int y = 0; y < m_markerDesign.GetLength(0); y++) { for (int x = 0; x < m_markerDesign.GetLength(1); x++) { if (markerDesign.data [y*markerDesign.gridSize + x]) { m_markerDesign [y, x] = 0; } else { m_markerDesign [y, x] = 1; } } } } }
/// <summary> /// Raises the web cam texture to mat helper inited event. /// </summary> public void OnWebCamTextureToMatHelperInited() { Debug.Log("OnWebCamTextureToMatHelperInited"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float imageSizeScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; imageSizeScale = (float)Screen.height / (float)Screen.width; } else { Camera.main.orthographicSize = height / 2; } //set cameraparam int max_d = (int)Mathf.Max(width, height); double fx = max_d; double fy = max_d; double cx = width / 2.0f; double cy = height / 2.0f; camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, fx); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, cx); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, fy); camMatrix.put(1, 2, cy); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); //calibration camera Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(0, 0); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx [0]); Debug.Log("fovy " + fovy [0]); Debug.Log("focalLength " + focalLength [0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio [0]); //To convert the difference of the FOV value of the OpenCV and Unity. double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx)); double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy)); Debug.Log("fovXScale " + fovXScale); Debug.Log("fovYScale " + fovYScale); //Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4 if (widthScale < heightScale) { ARCamera.fieldOfView = (float)(fovx [0] * fovXScale); } else { ARCamera.fieldOfView = (float)(fovy [0] * fovYScale); } MarkerDesign[] markerDesigns = new MarkerDesign[markerSettings.Length]; for (int i = 0; i < markerDesigns.Length; i++) { markerDesigns [i] = markerSettings [i].markerDesign; } markerDetector = new MarkerDetector(camMatrix, distCoeffs, markerDesigns); invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); //if WebCamera is frontFaceing,flip Mat. if (webCamTextureToMatHelper.GetWebCamDevice().isFrontFacing) { webCamTextureToMatHelper.flipHorizontal = true; } }
/// <summary> /// Raises the web cam texture to mat helper inited event. /// </summary> public void OnWebCamTextureToMatHelperInited() { Debug.Log("OnWebCamTextureToMatHelperInited"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); colors = new Color32[webCamTextureMat.cols() * webCamTextureMat.rows()]; texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); float width = 0; float height = 0; width = gameObject.transform.localScale.x; height = gameObject.transform.localScale.y; float imageScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; imageScale = (float)Screen.height / (float)Screen.width; } else { Camera.main.orthographicSize = height / 2; } gameObject.GetComponent <Renderer> ().material.mainTexture = texture; //set cameraparam int max_d = Mathf.Max(webCamTextureMat.rows(), webCamTextureMat.cols()); camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, max_d); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, webCamTextureMat.cols() / 2.0f); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, max_d); camMatrix.put(1, 2, webCamTextureMat.rows() / 2.0f); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); //calibration camera Size imageSize = new Size(webCamTextureMat.cols() * imageScale, webCamTextureMat.rows() * imageScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx [0]); Debug.Log("fovy " + fovy [0]); Debug.Log("focalLength " + focalLength [0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio [0]); //Adjust Unity Camera FOV if (widthScale < heightScale) { ARCamera.fieldOfView = (float)fovx [0]; } else { ARCamera.fieldOfView = (float)fovy [0]; } MarkerDesign[] markerDesigns = new MarkerDesign[markerSettings.Length]; for (int i = 0; i < markerDesigns.Length; i++) { markerDesigns [i] = markerSettings [i].markerDesign; } markerDetector = new MarkerDetector(camMatrix, distCoeffs, markerDesigns); invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); //if WebCamera is frontFaceing,flip Mat. if (webCamTextureToMatHelper.GetWebCamDevice().isFrontFacing) { webCamTextureToMatHelper.flipHorizontal = true; } }
/// <summary> /// Raises the web cam texture to mat helper initialized event. /// </summary> public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); ScreenQuad.GetComponent <Renderer> ().material.mainTexture = texture; Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float imageSizeScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { } else { imageSizeScale = (float)Screen.height / (float)Screen.width; } //set cameraparam int max_d = (int)Mathf.Max(width, height); double fx = max_d; double fy = max_d; double cx = width / 2.0f; double cy = height / 2.0f; camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, fx); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, cx); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, fy); camMatrix.put(1, 2, cy); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); //calibration camera Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(0, 0); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx [0]); Debug.Log("fovy " + fovy [0]); Debug.Log("focalLength " + focalLength [0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio [0]); //To convert the difference of the FOV value of the OpenCV and Unity. double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx)); double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy)); Debug.Log("fovXScale " + fovXScale); Debug.Log("fovYScale " + fovYScale); //resize screen Quad Matrix4x4 p = ARUtils.CalculateProjectionMatrixFromCameraMatrixValues((float)fx, (float)fy, (float)cx, (float)cy, width, height, 0.3f, 1000f); Vector3 cameraSpacePos = UnProjectVector(p, new Vector3(1.0f, 1.0f, 1.0f)); if (widthScale > heightScale) { ScreenQuad.transform.localScale = new Vector3(cameraSpacePos.x * 2f, cameraSpacePos.x * height / width * 2f, 1); } else { ScreenQuad.transform.localScale = new Vector3(cameraSpacePos.y * width / height * 2f, cameraSpacePos.y * 2f, 1); } //create markerDetector MarkerDesign[] markerDesigns = new MarkerDesign[markerSettings.Length]; for (int i = 0; i < markerDesigns.Length; i++) { markerDesigns [i] = markerSettings [i].markerDesign; } markerDetector = new MarkerDetector(camMatrix, distCoeffs, markerDesigns); invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); //if WebCamera is frontFaceing,flip Mat. if (webCamTextureToMatHelper.GetWebCamDevice().isFrontFacing) { webCamTextureToMatHelper.flipHorizontal = true; } }
// Use this for initialization void Start() { gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4); Utils.texture2DToMat(imgTexture, imgMat); Debug.Log("imgMat dst ToString " + imgMat.ToString()); float width = imgMat.width(); float height = imgMat.height(); float imageSizeScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; imageSizeScale = (float)Screen.height / (float)Screen.width; } else { Camera.main.orthographicSize = height / 2; } //set cameraparam int max_d = (int)Mathf.Max(width, height); double fx = max_d; double fy = max_d; double cx = width / 2.0f; double cy = height / 2.0f; Mat camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, fx); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, cx); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, fy); camMatrix.put(1, 2, cy); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); MatOfDouble distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); //calibration camera Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(0, 0); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx [0]); Debug.Log("fovy " + fovy [0]); Debug.Log("focalLength " + focalLength [0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio [0]); //To convert the difference of the FOV value of the OpenCV and Unity. double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx)); double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy)); Debug.Log("fovXScale " + fovXScale); Debug.Log("fovYScale " + fovYScale); //Adjust Unity Camera FOV if (widthScale < heightScale) { ARCamera.fieldOfView = (float)(fovx [0] * fovXScale); } else { ARCamera.fieldOfView = (float)(fovy [0] * fovYScale); } MarkerDesign[] markerDesigns = new MarkerDesign[markerSettings.Length]; for (int i = 0; i < markerDesigns.Length; i++) { markerDesigns [i] = markerSettings [i].markerDesign; } MarkerDetector markerDetector = new MarkerDetector(camMatrix, distCoeffs, markerDesigns); markerDetector.processFrame(imgMat, 1); foreach (MarkerSettings settings in markerSettings) { settings.setAllARGameObjectsDisable(); } if (shouldMoveARCamera) { List <Marker> findMarkers = markerDetector.getFindMarkers(); if (findMarkers.Count > 0) { Marker marker = findMarkers [0]; if (markerSettings.Length > 0) { MarkerSettings settings = markerSettings [0]; if (marker.id == settings.getMarkerId()) { Matrix4x4 transformationM = marker.transformation; Debug.Log("transformationM " + transformationM.ToString()); Matrix4x4 invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { Matrix4x4 ARM = ARGameObject.transform.localToWorldMatrix * invertZM * transformationM.inverse * invertYM; Debug.Log("ARM " + ARM.ToString()); ARGameObject.SetActive(true); ARUtils.SetTransformFromMatrix(ARCamera.transform, ref ARM); } } } } } else { List <Marker> findMarkers = markerDetector.getFindMarkers(); for (int i = 0; i < findMarkers.Count; i++) { Marker marker = findMarkers [i]; foreach (MarkerSettings settings in markerSettings) { if (marker.id == settings.getMarkerId()) { Matrix4x4 transformationM = marker.transformation; Debug.Log("transformationM " + transformationM.ToString()); Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); Matrix4x4 invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); Matrix4x4 ARM = ARCamera.transform.localToWorldMatrix * invertYM * transformationM * invertZM; Debug.Log("ARM " + ARM.ToString()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); ARGameObject.SetActive(true); } } } } } Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(imgMat, texture); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; }