Esempio n. 1
0
 public Mario(Texture2D texture, int rows, int columns, Vector2 location)
 {
     State           = new StandingRightSmallMarioState(this);
     Texture         = texture;
     StateMachine    = new MarioStateMachine(this);
     Rows            = rows;
     command         = new ResetCommand(Game1.GetInstance);
     Columns         = columns;
     LocationX       = (int)location.X;
     LocationY       = (int)location.Y;
     starPowerTimer  = 0;
     energyTimer     = 0;
     fireDelay       = 0;
     fireStatus      = false;
     invulnTimer     = 0;
     yAcceleration   = -1;
     resetTimer      = 0;
     yVelocity       = 0;
     godTimer        = 0;
     EnergyStatus    = 1;
     JumpStatus      = false;
     DisableJump     = false;
     playSoundEffect = false;
     GroundedStatus  = false;
     InvulnStatus    = false;
     StarStatus      = false;
     RunStatus       = false;
     GodStatus       = false;
 }
 public MarioWalkToCastleSprite(Texture2D texture, string marioStatus)
 {
     Texture       = texture;
     Columns       = 12;
     reachedCastle = false;
     StateMachine  = new MarioStateMachine();
     if (marioStatus.Equals("small"))
     {
         currentFrame = 7;
     }
     else if (marioStatus.Equals("big"))
     {
         currentFrame = 19;
     }
     else if (marioStatus.Equals("fire"))
     {
         currentFrame = 31;
     }
     startFrame          = currentFrame;
     Game1.EndGameStatus = true;
     totalFrames         = 3;
     count       = 150;
     yCoordinate = 320;
     xCoordinate = 150;
     distance    = xCoordinate + 170;
 }
Esempio n. 3
0
        //passing null sprite because mario's states control his sprite
        public Mario(Vector2 position) : base(null, position, Color.Yellow)
        {
            Spawns = new List <Vector2>();
            Spawns.Add(new Vector2(position.X, position.Y));
            ActiveSpawn = Spawns[0];

            HasAirDash = true;

            Orientation    = Facing.Right;
            Gravity        = true;
            BounceCount    = 0;
            Lives          = 3;
            CoinCount      = 0;
            Winner         = true;
            LevelCompleted = false;

            StateMachine = new MarioStateMachine(this);
            StateMachine.Begin();
            _FireBallPool = new FireballPool(2);

            BoundingBox.UpdateHitBox(position, Sprite);

            EventManager.Instance.RaisePowerupCollectedEvent += ReceivePowerup;
        }
        /// <summary>
        /// Uses Mario or Luigi Sprite Factory to set sprites for state machine depending on player tag value
        /// </summary>
        /// <param name="machine"></param>
        /// <param name="tag"></param>
        public MarioSpriteHelper(MarioStateMachine machine, int tag)
        {
            if (tag == 0)
            {
                machine.smallStates.Add(MarioStateMachine.MarioMovement.IdleLeft, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_IdleLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.IdleRight, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_IdleRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.RunLeft, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_RunLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.RunRight, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_RunRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.TurnLeft, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_TurnLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.TurnRight, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_TurnRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.JumpLeft, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_JumpLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.JumpRight, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_JumpRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.Die, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_Die());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.ShrinkLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_ShrinkLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.ShrinkRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_ShrinkRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.Flagpole, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_Flagpole());

                machine.bigStates.Add(MarioStateMachine.MarioMovement.CrouchLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_CrouchLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.CrouchRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_CrouchRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.IdleLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_IdleLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.IdleRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_IdleRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.RunLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_RunLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.RunRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_RunRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.TurnLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_TurnLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.TurnRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_TurnRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.JumpLeft, MarioSpriteFactory.Instance.CreateSprite_MarioBig_JumpLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.JumpRight, MarioSpriteFactory.Instance.CreateSprite_MarioBig_JumpRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.GrowLeft, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_GrowLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.GrowRight, MarioSpriteFactory.Instance.CreateSprite_MarioSmall_GrowRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.Flagpole, MarioSpriteFactory.Instance.CreateSprite_MarioBig_Flagpole());

                machine.fireStates.Add(MarioStateMachine.MarioMovement.CrouchLeft, MarioSpriteFactory.Instance.CreateSprite_MarioFire_CrouchLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.CrouchRight, MarioSpriteFactory.Instance.CreateSprite_MarioFire_CrouchRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.IdleLeft, MarioSpriteFactory.Instance.CreateSprite_MarioFire_IdleLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.IdleRight, MarioSpriteFactory.Instance.CreateSprite_MarioFire_IdleRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.RunLeft, MarioSpriteFactory.Instance.CreateSprite_MarioFire_RunLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.RunRight, MarioSpriteFactory.Instance.CreateSprite_MarioFire_RunRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.TurnLeft, MarioSpriteFactory.Instance.CreateSprite_MarioFire_TurnLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.TurnRight, MarioSpriteFactory.Instance.CreateSprite_MarioFire_TurnRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.JumpLeft, MarioSpriteFactory.Instance.CreateSprite_MarioFire_JumpLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.JumpRight, MarioSpriteFactory.Instance.CreateSprite_MarioFire_JumpRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.Flagpole, MarioSpriteFactory.Instance.CreateSprite_MarioFire_Flagpole());
            }

            else
            {
                machine.smallStates.Add(MarioStateMachine.MarioMovement.IdleLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_IdleLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.IdleRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_IdleRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.RunLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_RunLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.RunRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_RunRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.TurnLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_TurnLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.TurnRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_TurnRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.JumpLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_JumpLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.JumpRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_JumpRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.Die, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_Die());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.ShrinkLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_ShrinkLeft());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.ShrinkRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_ShrinkRight());
                machine.smallStates.Add(MarioStateMachine.MarioMovement.Flagpole, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_Flagpole());

                machine.bigStates.Add(MarioStateMachine.MarioMovement.CrouchLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_CrouchLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.CrouchRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_CrouchRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.IdleLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_IdleLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.IdleRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_IdleRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.RunLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_RunLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.RunRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_RunRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.TurnLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_TurnLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.TurnRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_TurnRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.JumpLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_JumpLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.JumpRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_JumpRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.GrowLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_GrowLeft());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.GrowRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiSmall_GrowRight());
                machine.bigStates.Add(MarioStateMachine.MarioMovement.Flagpole, LuigiSpriteFactory.Instance.CreateSprite_LuigiBig_Flagpole());

                machine.fireStates.Add(MarioStateMachine.MarioMovement.CrouchLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_CrouchLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.CrouchRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_CrouchRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.IdleLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_IdleLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.IdleRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_IdleRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.RunLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_RunLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.RunRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_RunRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.TurnLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_TurnLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.TurnRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_TurnRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.JumpLeft, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_JumpLeft());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.JumpRight, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_JumpRight());
                machine.fireStates.Add(MarioStateMachine.MarioMovement.Flagpole, LuigiSpriteFactory.Instance.CreateSprite_LuigiFire_Flagpole());
            }
        }