Esempio n. 1
0
 public void TakeDamage()
 {
     if (!(MarioPowerUpState is MarioSmallState))
     {
         MarioPowerUpState = new MarioSmallState();
         action            = false;
     }
     if (action && !(MarioAnimatedState is MarioDeadState))
     {
         if (MarioPowerUpState is MarioSmallState)
         {
             MarioAnimatedState = new MarioDeadState(this);
             TreeNewBee.SuperMarioBros.Instance.Manager.SetDelay();
             SoundFactory.Instance.CreateMarioDeadSound();
             TreeNewBee.SuperMarioBros.Instance.ScManager.RemainingLife -= Constant.Constant.Instance.OneRemainingLife;
             if (TreeNewBee.SuperMarioBros.Instance.ScManager.RemainingLife <= Constant.Constant.Instance.NoRemainingLife)
             {
                 TreeNewBee.SuperMarioBros.Instance.Manager.LostGame();
                 SoundFactory.Instance.CreateGameOverSound();
             }
         }
         else if (MarioPowerUpState is MarioBigState)
         {
             MarioPowerUpState = new MarioSmallState();
         }
     }
 }
Esempio n. 2
0
 public void CheckDeath()
 {
     if (Location.Y > Util.Instance.ThreeFifty && canFallDie)
     {
         lifes--;
         SoundManager.Instance.PlayPlayerDeadMusic();
         isAlive               = false;
         canFallDie            = false;
         CurrentAnimationState = new MarioDeadState();
     }
 }
Esempio n. 3
0
        public void CheckDead()
        {
            if (MarioPhysics.Position.Y > Constant.Constant.Instance.MarioDeadPosition)
            {
                MarioPhysics.Dead = true;

                MarioAnimatedState = new MarioDeadState(this);
                SoundFactory.Instance.CreateMarioDeadSound();
                TreeNewBee.SuperMarioBros.Instance.ScManager.RemainingLife -= Constant.Constant.Instance.OneRemainingLife;
                TreeNewBee.SuperMarioBros.Instance.Manager.SetDelay();
                if (TreeNewBee.SuperMarioBros.Instance.ScManager.RemainingLife <= Constant.Constant.Instance.NoRemainingLife)
                {
                    TreeNewBee.SuperMarioBros.Instance.Manager.LostGame();
                    SoundFactory.Instance.CreateGameOverSound();
                }
            }
        }
Esempio n. 4
0
        public void Update(GameTime gametime)
        {
            if (damageTimer == Util.Instance.DamageTimer)
            {
                canTakeDamage = true;
                isFlash       = false;
                damageTimer   = Util.Instance.Zero;
            }
            if (!canTakeDamage)
            {
                damageTimer++;
            }

            if (CurrentPowerState is MarioStarBigState || CurrentPowerState is MarioStarSmallState)
            {
                if (starTimer == Util.Instance.FiveHundreds)
                {
                    if (CurrentPowerState is MarioStarBigState)
                    {
                        CurrentPowerState = new MarioBigState(this);
                    }
                    else
                    {
                        CurrentPowerState = new MarioSmallState(this);
                    }
                    starTimer = Util.Instance.Zero;
                }
                starTimer++;
            }

            foreach (Fireball fireball in fireballs)
            {
                fireball.Update(gametime);
            }
            foreach (ScoreObject score in ScoreObjects)
            {
                score.Update(gametime);
            }

            Rectangle = new Rectangle((int)Location.X, (int)Location.Y, CurrentAnimationState.Width, CurrentAnimationState.Height);
            if (IsIdle)
            {
                PreviousAnimationState = CurrentAnimationState;
                CurrentAnimationState.Idle();
                MarioPhysics.Idle();
            }
            IsIdle = true;

            if (!isAlive)
            {
                CurrentAnimationState = new MarioDeadState();
            }

            CurrentAnimationState.Update(gametime);
            MarioPhysics.Update(gametime);
            CheckDeath();

            if (CurrentAnimationState is MarioDeadState)
            {
                deathTimer++;
            }
            if (deathTimer == Util.Instance.TwoHundreds)
            {
                deathTimer = Util.Instance.Zero;
                resetWorld = true;
            }
        }