/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } if (gameTime.IsRunningSlowly) { } TouchCollection TC = TouchPanel.GetState(); Vector2[] klikniecia = new Vector2[4]; int i = 0; foreach (TouchLocation TL in TC) { if (TL.State == TouchLocationState.Moved) { klikniecia[i++] = TL.Position; } } ParticleSystem.Pracuj(); if (GlobalAcc.StanGry == GameState.Game) { Mapy.Pracuj(klikniecia, i); } float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; deltaFPSTime += elapsed; if (deltaFPSTime > 1) { float fps = 1 / elapsed; iloscfps = "<" + fps.ToString() + ">"; deltaFPSTime -= 1; } base.Update(gameTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Menu.PrzyciskExit.Pojedyncze_wcisniecie) { this.Exit(); } if (gameTime.IsRunningSlowly) { } TouchCollection TC = TouchPanel.GetState(); Vector2[] klikniecia = new Vector2[4]; int i = 0; foreach (TouchLocation TL in TC) { if (TL.State == TouchLocationState.Moved) { klikniecia[i++] = TL.Position; } } ParticleSystem.Pracuj(); if (GlobalAcc.StanGry == GameState.Game) { Mapy.Pracuj(klikniecia, i); } if (GlobalAcc.StanGry == GameState.Menu) { Menu.Pracuj(klikniecia, i); } if (GlobalAcc.StanGry == GameState.Info) { Info.Pracuj(klikniecia, i); } if (GlobalAcc.StanGry == GameState.Help) { Help.Pracuj(klikniecia, i); } if (GlobalAcc.StanGry == GameState.ChangingToInfoFromMenuP1 || GlobalAcc.StanGry == GameState.ChangingToGameFromMenuP1 || GlobalAcc.StanGry == GameState.ChangingToHelpFromMenuP1) { Menu.PracujPrzejscieDo(); } if (GlobalAcc.StanGry == GameState.ChangingToMenuFromInfoP2 || GlobalAcc.StanGry == GameState.ChangingToMenuFromGameP2 || GlobalAcc.StanGry == GameState.ChangingToMenuFromHelpP2) { Menu.PracujPrzejscieZ(); } if (GlobalAcc.StanGry == GameState.ChangingToInfoFromMenuP2) { Info.PracujPrzejscieZ(); } if (GlobalAcc.StanGry == GameState.ChangingToHelpFromMenuP2) { Help.PracujPrzejscieZ(); } if (GlobalAcc.StanGry == GameState.ChangingToMenuFromInfoP1) { Info.PracujPrzejscieDo(); } if (GlobalAcc.StanGry == GameState.ChangingToMenuFromHelpP1) { Help.PracujPrzejscieDo(); } if (GlobalAcc.StanGry == GameState.ChangingToGameFromMenuP2) { Mapy.PrzejscieZ(); } float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; deltaFPSTime += elapsed; if (deltaFPSTime > 1) { float fps = 1 / elapsed; iloscfps = "<" + fps.ToString() + ">"; deltaFPSTime -= 1; } base.Update(gameTime); }