public AStarPathfinder(Maps.IMap map) { this.map = map; this.maxX = map.MaxX; this.maxY = map.MaxY; InitMovements(); InitSquares(); }
public AStarPathfinder(Maps.IMap map) { this.map = map; this.maxX = map.MaxX; this.maxY = map.MaxY; InitMovements(); InitSquares(); }
public void BuildHitList(PacketHitList hitList) { this.hitList = hitList; ListPair <IMap, List <Client> > clientCollection = new ListPair <IMap, List <Client> >(); ListPair <IMap, Object[]> borderingMapCollection = new ListPair <IMap, object[]>(); for (int i = 0; i < hitListCache.Count; i++) { object[] param = hitListCache[i]; switch ((PacketHitListTargets)param[0]) { case PacketHitListTargets.Client: { AddPacket((Client)param[1], (TcpPacket)param[2]); } break; case PacketHitListTargets.All: { foreach (Client client in ClientManager.GetClients()) { if (client.IsPlaying()) { AddPacket(client, (TcpPacket)param[1]); } } } break; case PacketHitListTargets.RangedMapBut: { Maps.IMap map = param[2] as IMap; int range = (int)param[6]; Client client = param[1] as Client; foreach (Client mapClient in GetMapClients(clientCollection, map)) { if (mapClient != null && (client == null || mapClient.TcpID != client.TcpID)) { if (range == -1 || PacketHitList.IsInRange(range, (int)param[4], (int)param[5], mapClient.Player.X, mapClient.Player.Y)) { AddPacket(mapClient, (TcpPacket)param[3]); } } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.PlayersInSightBut: { // Client sender = param[1] as Client; // IMap centralMap = param[2] as IMap; // int range = (int)param[6]; // foreach (Client mapClient in centralMap.GetSurroundingClients(centralMap)) { // if (sender == null || sender != mapClient) { // if (range == -1 || SeamlessWorldHelper.IsInSight(centralMap, (int)param[4], (int)param[5], mapClient.Player.Map, mapClient.Player.X, mapClient.Player.Y)) { // AddPacket(mapClient, (TcpPacket)param[3]); // } // } // } // } // break; case PacketHitListTargets.Party: { Party party = param[1] as Party; foreach (Client partyClient in party.GetOnlineMemberClients()) { if (partyClient.IsPlaying()) { AddPacket(partyClient, (TcpPacket)param[2]); } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.Others: { // Combat.ICharacter source = param[1] as Combat.ICharacter; // IMap map = param[2] as IMap; // TcpPacket packet = param[3] as TcpPacket; // Enums.OutdateType updateType = (Enums.OutdateType)param[4]; // foreach (IMap borderingMap in GetBorderingMaps(borderingMapCollection, map)) { // foreach (Client borderingMapClient in GetMapClients(clientCollection, borderingMap)) { // if (borderingMapClient.Player.GetActiveRecruit() != source) { // if (AI.MovementProcessor.WillCharacterSeeCharacter(borderingMap, borderingMapClient.Player.GetActiveRecruit(), map, source)) { // if (!borderingMapClient.Player.IsSeenCharacterSeen(source)) { // borderingMapClient.Player.AddActivation(hitList, source); // } // this.AddPacket(borderingMapClient, packet); // } else { // if (updateType == Enums.OutdateType.Location && borderingMapClient.Player.IsSeenCharacterSeen(source)) { // this.AddPacket(borderingMapClient, packet); // //unsee character // borderingMapClient.Player.RemoveUnseenCharacters(); // } else { // borderingMapClient.Player.OutdateCharacter(source, updateType); // //outdate character // //} // //} else { // //outdate character // } // } // } // } // } // } // break; } } hitListCache.Clear(); }