public bool RoundResetRoomF1(int round) { lock (this._lock) { if (this.LastRound != round) { if (Config.isTestMode) { Logger.warning("Reseting room. [Last: " + (object)this.LastRound + "; New: " + (object)round + "]", false); } DateTime now = DateTime.Now; this.LastRound = round; this._hasC4 = false; this.BombPosition = new Half3(); this._dropCounter = 0; this._objsSyncRound = 0; this._sourceToMap = this._mapId; if (!this._isBotMode) { for (int index = 0; index < 16; ++index) { Player player = this._players[index]; player._life = player._maxLife; } this.LastPlayersSync = now; this.Map = MappingXML.getMapById(this._mapId); List <ObjModel> objModelList = this.Map != null ? this.Map._objects : (List <ObjModel>)null; if (objModelList != null) { for (int index = 0; index < objModelList.Count; ++index) { ObjModel objModel = objModelList[index]; ObjectInfo objectInfo = this._objects[objModel._id]; objectInfo._life = objModel._life; if (!objModel._noInstaSync) { objModel.SetRandomAnimToObj(this, objectInfo); } else { objectInfo._anim = new AnimModel() { _nextAnim = 1 }; objectInfo.lastInteractionTime = now; } objectInfo._model = objModel; objectInfo.DestroyState = 0; MappingXML.SetObjectives(objModel, this); } } this.LastObjsSync = now; this._objsSyncRound = round; } return(true); } } return(false); }
/// <summary> /// Reseta as informações da sala, caso a rodada seja válida. /// </summary> /// <param name="round">Rodada</param> /// <returns></returns> public bool RoundResetRoomF1(int round) { lock (_lock) { if (LastRound != round) { if (Config.isTestMode) { Printf.warning("Reseting room. [Last: " + LastRound + "; New: " + round + "]"); } DateTime now = DateTime.Now; LastRound = round; _hasC4 = false; BombPosition = new Half3(); _dropCounter = 0; _objsSyncRound = 0; _sourceToMap = _mapId; if (!_isBotMode) { for (int i = 0; i < 16; i++) { Player player = _players[i]; player._life = player._maxLife; } LastPlayersSync = now; Map = MappingXML.getMapById(_mapId); List <ObjModel> objsm = Map != null ? Map._objects : null; if (objsm != null) { for (int i = 0; i < objsm.Count; i++) { ObjModel ob = objsm[i]; ObjectInfo obj = _objects[ob._id]; obj._life = ob._life; if (!ob._noInstaSync) { ob.GetARandomAnim(this, obj); } else { obj._anim = new AnimModel { _nextAnim = 1 }; obj._useDate = now; } obj._model = ob; obj.DestroyState = 0; MappingXML.SetObjectives(ob, this); } } LastObjsSync = now; _objsSyncRound = round; } return(true); } } return(false); }