Esempio n. 1
0
        /// <summary>
        /// Apply the current ConfigState configuration to the game
        /// </summary>
        public void ApplyConfiguration()
        {
            //AUDIO CONFIG
            AudioListener.volume = ConfigState.Instance.SoundVolume;
            var ac = AudioSettings.GetConfiguration();

#if UNITY_WSA
            if (ConfigState.Instance.SpeakerMode == AudioSpeakerMode.Raw)
            {
                ConfigState.Instance.SpeakerMode = AudioSpeakerMode.Stereo;
            }
#endif
            ac.speakerMode = ConfigState.Instance.SpeakerMode;
            AudioSettings.Reset(ac);

            //VIDEO CONFIG
            if (ConfigState.Instance.UseCustomVideoSettings)
            {
                ApplyExtendedGraphicsConfiguration();
            }

            if (!CoreParams.IsEditor)
            {
                Screen.SetResolution(ConfigState.Instance.Resolution.x, ConfigState.Instance.Resolution.y, ConfigState.Instance.FullScreen, ConfigState.Instance.RefreshRate);
            }

            QualitySettings.vSyncCount  = ConfigState.Instance.VsyncCount;
            Application.targetFrameRate = ConfigState.Instance.MaxFrames;

            //INPUT CONFIG
            MappedInput.SetMapper(ConfigState.Instance.InputMapper); //safe?

            //let other things handle it on their own
            QdmsMessageBus.Instance.PushBroadcast(new ConfigChangedMessage());
        }
Esempio n. 2
0
        /// <summary>
        /// Apply the current ConfigState configuration to the game
        /// </summary>
        public void ApplyConfiguration()
        {
            //AUDIO CONFIG
            AudioListener.volume = ConfigState.Instance.SoundVolume;
            var ac = AudioSettings.GetConfiguration();

            ac.speakerMode = ConfigState.Instance.SpeakerMode;
            AudioSettings.Reset(ac);

            //VIDEO CONFIG
            if (ConfigState.Instance.UseCustomVideoSettings)
            {
                ApplyExtendedGraphicsConfiguration();
            }

            QualitySettings.vSyncCount  = ConfigState.Instance.VsyncCount;
            Application.targetFrameRate = ConfigState.Instance.MaxFrames;

            //INPUT CONFIG
            MappedInput.SetMapper(ConfigState.Instance.InputMapper); //safe?

            //let other things handle it on their own
            QdmsMessageBus.Instance.PushBroadcast(new ConfigChangedMessage());
        }