private static void InitDatabase() { if (DatabaseContext.Exists()) { Console.WriteLine("Database already exists."); return; } Console.WriteLine("Creating database..."); DatabaseContext.CreateDatabase(); Console.WriteLine("Seeding shops..."); ShopsSeeding.Seed(); Console.WriteLine("Seeding Meret Market..."); MeretMarketItemSeeding.Seed(); Console.WriteLine("Seeding Mapleopoly..."); MapleopolySeeding.Seed(); Console.WriteLine("Seeding events..."); GameEventSeeding.Seed(); Console.WriteLine("Seeding card reverse game..."); CardReverseGameSeeding.Seed(); Console.WriteLine("Database created."); }
private static void InitDatabase() { if (DatabaseContext.Exists()) { Console.WriteLine("Database already exists."); return; } Console.WriteLine("Creating database."); DatabaseContext.CreateDatabase(); Console.WriteLine("Seeding shops."); ShopsSeeding.Seed(); Console.WriteLine("Seeding Mapleopoly"); MapleopolySeeding.Seed(); Console.WriteLine("Seeding events"); GameEventSeeding.Seed(); Console.WriteLine("Database created."); }