Esempio n. 1
0
        public int GetDrop(MapleCharacter killer)
        {
            var mi           = MapleMonsterInformationProvider.Instance;
            var lastAssigned = -1;
            var minChance    = 1;
            var dl           = mi.RetrieveDropChances(Id);

            foreach (var d in dl)
            {
                if (d.Chance > minChance)
                {
                    minChance = d.Chance;
                }
            }
            foreach (var d in dl)
            {
                d.AssignedRangeStart  = lastAssigned + 1;
                d.AssignedRangeLength = (int)Math.Ceiling(1.0 / d.Chance * minChance);
                lastAssigned         += d.AssignedRangeLength;
            }
            var c = (int)(Randomizer.NextDouble() * minChance);

            foreach (var d in dl)
            {
                var itemid = d.ItemId;
                if ((c >= d.AssignedRangeStart) && (c < d.AssignedRangeStart + d.AssignedRangeLength))
                {
                    if (d.QuestId != 0)
                    {
                        if (killer.GetQuest(MapleQuest.GetInstance(d.QuestId)).Status == MapleQuestStatusType.Started)
                        {
                            return(itemid);
                        }
                    }
                    else
                    {
                        return(itemid);
                    }
                }
            }
            return(-1);
        }
 public bool IsQuestFinished(int id)
 => Player.GetQuest(MapleQuest.GetInstance(id)).Status == MapleQuestStatusType.Completed;
 public bool IsQuestActive(int id)
 => Player.GetQuest(MapleQuest.GetInstance(id)).Status == MapleQuestStatusType.Started;
 public MapleQuestStatusType GetQuestStatus(int id) => Player.GetQuest(MapleQuest.GetInstance(id)).Status;