public new void ToString() { var zone = new MapZone("windowsId", "territory", new[] { "id1", "id2", "id3" }); var expected = "Windows ID: windowsId; Territory: territory; TzdbIds: id1 id2 id3"; Assert.AreEqual(expected, zone.ToString()); }
public void Start(MapZone zone, MapRegion region) { Show(); this.zone = zone; label2.Text = zone.ToString(); String enemies = ""; foreach (var item in zone.zoneEncounterInfo.enemies) { BaseCharacter temp = item.enemyCharBase; enemies += temp.CharacterName + " Spawn %: " + zone.zoneEncounterInfo.enemySpawnChance[zone.zoneEncounterInfo.enemies.IndexOf(item)] + "%\n"; } label3.Text = enemies; label5.Text = zone.zoneEncounterInfo.encounterChance + "%\n"; label7.Text = zone.zoneEncounterInfo.packSizeMin + " ~ " + zone.zoneEncounterInfo.packSizeMax + " enemies per battle"; this.region = region; }