void LoadWaypoints() { if (markerSheet == null) { markerSheet = TextureLoader.RequestTexture("Graphics/levelsigns3.bmp", "0,0,0", true); } mparser = new MapWaypointParser(TextureLoader.AssetDirectory, new StinkyParser()); mparser.LoadAll(); foreach (var waypoint in mparser.Levels) { PlaceMarker(waypoint.Key, waypoint.Value); } }
public MapScreenCustomizer(string WorkspaceDir) { InitializeComponent(); if (AppResources.Parser == null) { AppResources.Parser = new StinkyFile.StinkyParser(); } workspaceDir = WorkspaceDir; mapParser = new MapWaypointParser(WorkspaceDir, AppResources.Parser); DrawMap(); GetLevels(); Title = $"MSC - Customizing Map"; }