public static IEnumerator AnimateMeleeAttack( this MapUnit unit, MapUnit target) { unit.Face(target); game.PlaySound(unit.attackSound); yield return(new WaitWhile(game.IsPlayingSound)); }
public static IEnumerator AnimateMeleeAttack( this MapUnit unit, MapUnit target) { unit.Face(target); game.PlaySound(unit.attackSound); yield return(new WaitWhile(game.IsPlayingSound)); }