Esempio n. 1
0
 protected override void OnAwake(PlayerActor player)
 {
     this._actorCamera  = player.CameraControl;
     this._camera       = this._actorCamera.CameraComponent;
     this._prevShotType = this._actorCamera.ShotType;
     if (this._prevShotType != ShotType.PointOfView)
     {
         this._actorCamera.ShotType = ShotType.PointOfView;
     }
     this._prevCameraChangeable = this._actorCamera.IsChangeable;
     if (this._prevCameraChangeable)
     {
         this._actorCamera.IsChangeable = false;
     }
     this._prevFieldOfView = (float)this._actorCamera.LensSetting.FieldOfView;
     this._prevDutch       = (float)this._actorCamera.LensSetting.Dutch;
     this._followRoot      = ((CinemachineVirtualCameraBase)this._actorCamera.ActiveFreeLookCamera)?.get_Follow();
     if (Object.op_Inequality((Object)this._followRoot, (Object)null))
     {
         this._prevCameraLocalPosition = this._followRoot.get_localPosition();
         this._prevCameraLocalRotation = this._followRoot.get_localRotation();
     }
     this._cameraLayer = Singleton <Resources> .Instance.DefinePack.MapDefines.MapLayer;
     MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None);
     MapUIContainer.SetVisibleHUD(false);
     if (Singleton <Resources> .IsInstance())
     {
         LocomotionProfile.LensSettings     defaultLensSetting = Singleton <Resources> .Instance.LocomotionProfile.DefaultLensSetting;
         LocomotionProfile.PhotoShotSetting photoShot          = Singleton <Resources> .Instance.LocomotionProfile.PhotoShot;
         MapUIContainer.PhotoShotUI.SetZoomValue(Mathf.InverseLerp(defaultLensSetting.MinFOV, defaultLensSetting.MaxFOV, this._prevFieldOfView));
     }
     else
     {
         MapUIContainer.PhotoShotUI.SetZoomValue(0.5f);
     }
     MapUIContainer.SetActivePhotoShotUI(true);
     ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndAction, 1), (Action <M0>)(_ =>
     {
         this._updatable = false;
         player.PlayerController.ChangeState("Normal");
     }));
     this._updatable = true;
 }