public Map(int size, float maxValue, int octaves, float persistence, MapTextureType textureType) { this.size = size; this.maxValue = (maxValue < 1) ? 1 : maxValue; GenerateMap(octaves, persistence, textureType); }
private void GenerateMap() { int size = (int)mapSizeControl.Value; int maxValue = (int)numericUpDown_maxValue.Value; int octaves = (int)numericUpDown_octaves.Value; float persistence = (float)trackBar_persistence.Value / 20; MapTextureType textureType = (MapTextureType)comboBox_mapTexture.SelectedIndex; generatedMap = new Map(size, maxValue, octaves, persistence, textureType); mapPanel = new MapPanel(generatedMap); panel_mapPanelContainer.Controls.Clear(); panel_mapPanelContainer.Controls.Add(mapPanel); }
public void GenerateMap(int octaves, float persistence, MapTextureType textureType) { mapNodes = new Node[size, size]; MapGenerator gen = new MapGenerator(size, maxValue, octaves, persistence, textureType); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { mapNodes[i, j] = new Node(i, j); mapNodes[i, j].cost = gen.GetValues()[i, j]; } } SetupNeighbours(); }
public MapGenerator(int size, float maxValue, int octaves, float persistence, MapTextureType textureType) { this.size = size; this.maxValue = maxValue; this.textureType = textureType; this.octaves = octaves; this.persistence = persistence; value = new float[size, size]; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { value[i, j] = 0; } } Perlin(); FinalizeValues(); }