Esempio n. 1
0
    void Start()
    {
        ActionLogPresenter.CreateInstance();
        ItemData.Load();
        EnemyData.Load();
        PlayerData.Load();

        //map 生成
        mapPresenter.Generate();

        //enemy生成
        List <UserModel> enemies = EnemyData.GetRandoms(50);

        enemies.ForEach(enemy =>
        {
            Vector2Int _pos  = mapPresenter.GetPopPoint();
            UserModel _model = characterListPresenter.Generate(_pos, mapPresenter.GetTileModel(_pos.x, _pos.y).floorId, enemy);
            mapPresenter.SetUserModel(_pos, _model);
        });

        //player生成
        UserModel player = PlayerData.GetRandom();

        player.isOwn = true;

        Vector2Int position = mapPresenter.GetPopPoint();
        UserModel  model    = characterListPresenter.Generate(position, mapPresenter.GetTileModel(position.x, position.y).floorId, player);

        mapPresenter.SetUserModel(position, model);

        gameStatus = new GameStatusModel();

        //item 配置
        List <ItemModel> items = ItemData.GetRandoms(50);

        items.ForEach(item => itemsListPresenter.Generate(mapPresenter, item));

        //階段配置
        stairsListPresenter.Generate(mapPresenter);

        //dummy エネミー配置
        //enemiesListPresenter.DummyGenerate(mapPresenter, mapPresenter.CanSetObject(pos));

        //dummy 階段配置
        Vector2Int pos = mapPresenter.GetPopPoint();

        stairsListPresenter.DummyGenerate(mapPresenter, mapPresenter.CanSetObject(pos));

        CharacterPresenter characterPresenter = characterListPresenter.GetOwnCharacterPresenter();

        characterPresenter.characterView.Equip("");
        menuPresenter.itemMenuPresenter.Initialize(characterPresenter.itemModels);

        //Create Hud
        GameObject res = Resources.Load("Object/Hud") as GameObject;
        GameObject obj = UnityEngine.Object.Instantiate(res, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        hudPresenter = obj.GetComponent <HudPresenter>();
        hudPresenter.UpdateHud(characterPresenter.status);
    }
Esempio n. 2
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    public void Generate(MapPresenter mapPresenter, ItemModel model)
    {
        // item object作成
        GameObject res = Resources.Load("Object/" + model.modelName.Replace('_', '/')) as GameObject;
        Vector2Int pos = mapPresenter.GetPopPoint();
        GameObject obj = Object.Instantiate(res, new Vector3(pos.x, 0, pos.y), Quaternion.identity) as GameObject;

        obj.name             = "Item;" + serialGuid;
        obj.layer            = 9;
        obj.transform.parent = transform;

        // item model作成
        ItemPresenter itemPresenter = obj.AddComponent <ItemPresenter>();

        itemPresenter.itemView       = obj.AddComponent <ItemView>();
        itemPresenter.itemView.model = obj;

        itemPresenter.Initialize(model, serialGuid);
        itemPresenter.SetMapData(
            mapPresenter.GetTileModel(pos.x, pos.y).floorId,
            new Vector3(pos.x, 0, pos.y),
            new Vector3(0, 0, -1)
            );

        itemListPresenter[serialGuid] = itemPresenter;
        itemListObject[serialGuid]    = obj;
        serialGuid++;

        mapPresenter.SetItemModel(pos.x, pos.y, itemPresenter.status);
    }
Esempio n. 3
0
    public void Generate(MapPresenter mapPresenter)
    {
        for (int x = 0; x < num; x++)
        {
            GameObject obj = Object.Instantiate(Resources.Load("Object/Map/Stairs")) as GameObject;
            Vector2Int pos = mapPresenter.GetPopPoint();

            obj.transform.position = new Vector3(pos.x, 0, pos.y);
            obj.layer = 9;

            stairsList.Add(obj);
            //mapに配置
            mapPresenter.GetTileModel(pos.x, pos.y).tileType = TileModel.TileType.Stairs;
        }
    }