private void LoadMapFiles() { Log.Info("Loading map data please wait..."); foreach (var mapId in this.Conf.Maps) { var map = new Map(mapId); var mapParser = new MapParser(this.Conf.GetMapFilePath(mapId)); mapParser.ParseFile(ref map); var ndtParser = new NdtParser(this.Conf.GetNdtFilePath(mapId)); ndtParser.ParseFile(ref map); foreach (var shop in map.Shops) { if (this.GameData.NPCData.ContainsKey(shop.Id)) { continue; } var npcData = new NPCData(); var npcDataParser = new NPCDataParser(this.Conf.GetNpcFilePath(shop.Id)); npcDataParser.ParseData(ref npcData); this.GameData.NPCData.Add(shop.Id, npcData); } foreach (var monster in map.Monsters) { if (this.GameData.NPCData.ContainsKey(monster.Id)) { continue; } var npcData = new NPCData(); var npcDataParser = new NPCDataParser(this.Conf.GetNpcFilePath(monster.Id)); npcDataParser.ParseData(ref npcData); this.GameData.NPCData.Add(monster.Id, npcData); } this.GameData.Maps.Add(mapId, map); } Log.Info("Loaded " + this.GameData.Maps.Count + " maps"); }