Esempio n. 1
0
        public static int follow(MapObjects.Player player, MapObjects.Monster monster, DrawEnvironment.Field [,] board)
        {
            int  direction = -1; //sth dsnt work->invalid direction
            bool found     = false;

            Ant.setBoard(board);
            List <Ant> ants = new List <Ant>();

            ;

            if (board[monster.position.posx, monster.position.posy - 1].type == DrawEnvironment.fieldtype.EMPTY)
            {
                ants.Add(new Ant(board[monster.position.posx, monster.position.posy], 0, 0, 0)); // Ant nach oben
            }

            if (board[monster.position.posx + 1, monster.position.posy].type == DrawEnvironment.fieldtype.EMPTY)
            {
                ants.Add(new Ant(board[monster.position.posx, monster.position.posy], 1, 1, 0)); //Ant nach rechts
            }

            if (board[monster.position.posx, monster.position.posy + 1].type == DrawEnvironment.fieldtype.EMPTY)
            {
                ants.Add(new Ant(board[monster.position.posx, monster.position.posy], 2, 2, 0)); //Ant nach unten
            }

            if (board[monster.position.posx - 1, monster.position.posy].type == DrawEnvironment.fieldtype.EMPTY)
            {
                ants.Add(new Ant(board[monster.position.posx, monster.position.posy], 3, 3, 0)); //Ant nach links
            }

            while (ants.Count != 0)
            {
                List <Ant> newAnts  = new List <Ant>();
                List <Ant> deadAnts = new List <Ant>();
                foreach (Ant ant in ants)
                {
                    if (!ant.alive)
                    {
                        deadAnts.Add(ant);
                        continue;
                    }

                    newAnts.AddRange(ant.crawl());

                    if (ant.position == player.position)
                    {
                        direction = ant.firstDirection;
                        return(direction);
                    }
                }
                foreach (Ant a in deadAnts)
                {
                    ants.Remove(a);
                }
                ants.AddRange(newAnts);
            }

            return(direction);
        }
Esempio n. 2
0
 private void interactableEncounter(object sender, EventArgs e)
 {
     if (sender.GetType() == typeof(MapObjects.Monster))
     {
         MapObjects.Monster monster = (MapObjects.Monster)sender;
         interactionWindow = monster.interact(m.player);
         interactionWindow.Show();
         m.timer.Stop();
         timer1.Stop();
         m.interactables.Remove(monster);
         m.monster.Remove(monster);
         monsterDead = true;
         interactionWindow.FormClosed += interactionForm_Close;
     }
 }
Esempio n. 3
0
        private void Timer_Tick(object sender, EventArgs e)
        {
            foreach (MapObjects.Interactable i in interactables)
            {
                if (player.position == i.position && i.GetType() == typeof(MapObjects.Monster)) //später ändern
                {
                    MapObjects.Monster mo = (MapObjects.Monster)i;
                    corps = new MapObjects.Stash(ref mo.position, mo.inventory, "corps");          //@todo trade dialog stash player
                    interactables.Add(corps);
                    OnMonsterEncounter(i);
                    return;
                }
            }

            if (player.position.type == DrawEnvironment.fieldtype.EXIT && monster.Count() == 0)
            {
                MessageBox.Show("You won!");
            }
        }
Esempio n. 4
0
 public static void combat(MapObjects.Monster monster, MapObjects.Player player)
 {
 }