Esempio n. 1
0
    public override void DrawGUI(Rect rect)
    {
        //update both visual lists
        UpdateFaceList();
        UpdatePatternList();
        //update layout rects
        UpdateLayoutRects(rect);

        //draw key selection header
        VxlGUI.DrawRect(_rect_selectheader, "DarkGradient");
        GUI.Label(_rect_selectheader, _title, GUI.skin.GetStyle("LeftLightHeader"));
        //draw key selection list
        VxlGUI.DrawRect(_rect_selectscroll, "DarkWhite");
        _selectscroll = GUI.BeginScrollView(_rect_selectscroll, _selectscroll, _rect_select_content);
        _facelist.DoList(_rect_select_content);
        GUI.EndScrollView();
        //draw add pattern template
        DrawAddPatternPanel();

        //draw pattern header
        VxlGUI.DrawRect(_rect_patheader, "DarkGradient");
        GUI.Label(_rect_patheader, "Patterns", GUI.skin.GetStyle("LeftLightHeader"));
        //draw pattern list
        VxlGUI.DrawRect(_rect_patscroll, "DarkWhite");
        _patscroll = GUI.BeginScrollView(_rect_patscroll, _patscroll, _rect_patcontent);
        _patternlist.DoList(_rect_patcontent);
        GUI.EndScrollView();
        //draw pattern panel
        VxlGUI.DrawRect(_rect_patpanel, "DarkGradient");
        float button_width = Mathf.Min(60f, _rect_patpanel.width / 2f);

        bool invalid_addpat    = _addpat.IsEmpty() || !_addpat.IsValid();
        bool invalid_faceindex = _facelist.count <= 0 || _facelist.index < 0 || _facelist.index >= _facelist.count;
        bool invalid_exists    = target == null || target.RectPatternExists(_addpat);

        EditorGUI.BeginDisabledGroup(target == null || invalid_addpat || invalid_faceindex || invalid_exists);
        if (GUI.Button(VxlGUI.GetRightElement(_rect_patpanel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton")))
        {
            if (target != null)
            {
                Undo.RecordObject(target, "Add Rect Pattern");
                target.AddRectPattern(_faces[_facelist.index], _addpat);
                _repaint_menu = false;
                //set target dirty
                EditorUtility.SetDirty(target);
                //update pattern list
                UpdatePatternList();
            }
        }
        EditorGUI.EndDisabledGroup();

        bool invalid_patindex = _patternlist.count <= 0 || _patternlist.index < 0 || _patternlist.index >= _patternlist.count;

        EditorGUI.BeginDisabledGroup(target == null || invalid_faceindex || invalid_patindex);
        if (GUI.Button(VxlGUI.GetLeftElement(_rect_patpanel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton")))
        {
            if (target != null)
            {
                Undo.RecordObject(target, "Delete Rect Pattern");
                target.DeleteRectPattern(_faces[_facelist.index], _patterns[_patternlist.index]);
                _repaint_menu = false;
                //set target dirty
                EditorUtility.SetDirty(target);
                //update pattern list
                UpdatePatternList();
            }
        }
        EditorGUI.EndDisabledGroup();
    }