Esempio n. 1
0
        // returns a player so we can know if a map node is owned or not and by who
        public Player ReturnNodeOwner(Game game, int mapNodeId)
        {
            MapNodeOwner Owner = new MapNodeOwner();

            Owner = db.MapNodeOwners.Include("Player").Where(m => m.GameId == game.Id && m.MapNodeId == mapNodeId).FirstOrDefault();
            return(Owner?.Player);
        }
Esempio n. 2
0
        // might be unnecessary
        public bool CheckIfNodeIsFree(Game game, int mapNodeId)
        {
            bool         free  = false;
            MapNodeOwner Owner = new MapNodeOwner();

            Owner = db.MapNodeOwners.Include("Player").Where(m => m.GameId == game.Id && m.MapNodeId == mapNodeId).FirstOrDefault();
            if (Owner.Player == null)
            {
                free = true;
            }
            return(free);
        }