/// <summary> /// 根据随机种子和障碍物生成概率创建 Map /// </summary> /// <param 随机种子="randomSeed"></param> /// <param 障碍物生成概率(0,1)="probability"></param> public void Create(int randomSeed, float probability) { List <Node> obstacleList = GenerateObstacleList(probability, mMapMgr.Width, mMapMgr.Height, randomSeed); mMapMgr.Reset(); AddObstacles(obstacleList); }