private void SpawningRoom() { int[,] grid = layout.GetGridLayout(); string text = ""; for (int i = 0; i < roomSize.y; i++) { for (int j = 0; j < roomSize.x; j++) { text += grid[j, i] + " "; if (grid[j, i] != 0) { Room spawn = Instantiate(testa, new Vector2(j, i), Quaternion.identity, parent); spawn.Init(grid, j, i, grid[j, i]); if ((j, i) == layout.GetStartNode()) { spawn.SetStateRoom("START"); } else if ((j, i) == layout.GetEndNode()) { spawn.SetStateRoom("END"); } } } text += "\n"; } parent.localScale = new Vector3(1, -1, 1); Debug.Log(text); }
private void SpawningRoom() { int[,] grid = layout.GetGridLayout(); for (int i = 0; i < roomSize.y; i++) { for (int j = 0; j < roomSize.x; j++) { if (grid[j, i] != 0) { Vector2 spawnPos = new Vector2(j, i) * spaceScale; Room spawn = Instantiate(roomPrefabs, spawnPos, Quaternion.identity, parent); spawn.Init(grid, j, i, grid[j, i]); spawn.transform.localScale = spaceScale; if (spawn.IsEnemyArea()) { ScanRoomPath(spawnPos * scaleParent); } if ((j, i) == layout.GetStartNode()) { spawn.SetStateRoom("START"); } else if ((j, i) == layout.GetEndNode()) { spawn.SetStateRoom("END"); } } } } parent.localScale = scaleParent; if (AstarPath.active.graphs.Length > 0) { AstarPath.active.Scan(); } }