void ReleaseDesignerOutlets() { if (MapImage != null) { MapImage.Dispose(); MapImage = null; } if (MapLabel != null) { MapLabel.Dispose(); MapLabel = null; } }
void ReleaseDesignerOutlets() { if (ButtonAbout != null) { ButtonAbout.Dispose(); ButtonAbout = null; } if (ButtonLoadGame != null) { ButtonLoadGame.Dispose(); ButtonLoadGame = null; } if (MapImage != null) { MapImage.Dispose(); MapImage = null; } if (ProgressBar != null) { ProgressBar.Dispose(); ProgressBar = null; } }
private void MainWindow_Closed(object sender, EventArgs e) { m_mapImage.Dispose(); }