Esempio n. 1
0
    // behaviour
    void Start()
    {
        grid = GetComponent <MapGrid>();
        tilemapRenderer.enabled = false;
        tilemap.enabled         = false;
        pool = ObjectPooler.instance;

        foreach (ScriptableTile tile in tileList)
        {
            tileDictionary.Add(tile.name, tile);
        }

        if (staticBuildingContainer != null)
        {
            List <GameObject> staticList = new List <GameObject>();
            foreach (Transform t in staticBuildingContainer)
            {
                staticList.Add(t.gameObject);
            }
            foreach (GameObject go in staticList)
            {
                grid.AddGameObject(go, ConstructionLayer.LayerType.Building, false, false);
            }
        }
    }