Esempio n. 1
0
        public void Load()
        {
            // Create new graphics control
            _mapGraphics = new MapGraphics(_mapGui.GLControl);
            _mapGraphics.Load();

            _isLoaded = true;

            // Set the default map
            ChangeCurrentMap(MapAssoc.DefaultMap);

            // Add Mario's map object
            _mapGraphics.AddMapObject(_marioMapObj);
            _mapGraphics.AddMapObject(_holpMapObj);
            _mapGraphics.AddMapObject(_intendedNextPositionMapObj);
            _mapGraphics.AddMapObject(_cameraMapObj);
            _mapGraphics.AddMapObject(_floorTriangleMapObj);
            _mapGraphics.AddMapObject(_ceilingTriangleMapObj);

            //----- Register events ------
            // Set image
            _mapGui.MapIconSizeTrackbar.ValueChanged += (sender, e) => _mapGraphics.IconSize = _mapGui.MapIconSizeTrackbar.Value;

            _mapGui.MapBoundsUpButton.Click        += (sender, e) => ChangeMapPosition(0, 1);
            _mapGui.MapBoundsDownButton.Click      += (sender, e) => ChangeMapPosition(0, -1);
            _mapGui.MapBoundsLeftButton.Click      += (sender, e) => ChangeMapPosition(-1, 0);
            _mapGui.MapBoundsRightButton.Click     += (sender, e) => ChangeMapPosition(1, 0);
            _mapGui.MapBoundsUpLeftButton.Click    += (sender, e) => ChangeMapPosition(-1, 1);
            _mapGui.MapBoundsUpRightButton.Click   += (sender, e) => ChangeMapPosition(1, 1);
            _mapGui.MapBoundsDownLeftButton.Click  += (sender, e) => ChangeMapPosition(-1, -1);
            _mapGui.MapBoundsDownRightButton.Click += (sender, e) => ChangeMapPosition(1, -1);

            _mapGui.MapBoundsZoomInButton.Click  += (sender, e) => ChangeMapZoom(1);
            _mapGui.MapBoundsZoomOutButton.Click += (sender, e) => ChangeMapZoom(-1);

            _mapGui.MapArtificialMarioYLabelTextBox.AddEnterAction(() =>
                                                                   _artificialMarioY = ParsingUtilities.ParseFloatNullable(
                                                                       _mapGui.MapArtificialMarioYLabelTextBox.Text));
        }
Esempio n. 2
0
        public void Load()
        {
            // Create new graphics control
            _mapGraphics = new MapGraphics(_mapGui.GLControl);
            _mapGraphics.Load();

            _isLoaded = true;

            // Set the default map
            ChangeCurrentMap(MapAssoc.DefaultMap);

            // Add Mario's map object
            _mapGraphics.AddMapObject(_marioMapObj);
            _mapGraphics.AddMapObject(_holpMapObj);
            _mapGraphics.AddMapObject(_intendedNextPositionMapObj);
            _mapGraphics.AddMapObject(_cameraMapObj);
            _mapGraphics.AddMapObject(_floorTriangleMapObj);
            _mapGraphics.AddMapObject(_ceilingTriangleMapObj);

            //----- Register events ------
            // Set image
            _mapGui.MapIconSizeTrackbar.ValueChanged += (sender, e) => _mapGraphics.IconSize = _mapGui.MapIconSizeTrackbar.Value;
        }
Esempio n. 3
0
 public void AddMapObject(MapObject mapObj)
 {
     _mapObjects.Add(mapObj);
     _mapGraphics.AddMapObject(mapObj);
 }