Esempio n. 1
0
 public void Initialize()
 {
     _player         = _playerFilter.Components1[0];
     _map            = _world.CreateEntityWith <MapComponent>();
     _map.LastCoords = new CubeCoords(0, 0);
     _map.PoolB      = PoolContainer.CreatePool(Utils.BackPrefabPath);
     _map.PoolF      = PoolContainer.CreatePool(Utils.ForePrefabPath);
     MapGenRandomNeighbours.GenerateMap(out _map.MapB, out _map.MapF, MapSize, MapSeed);
     RenderFull(new CubeCoords(0, 0), Fow);
 }
Esempio n. 2
0
        public void RenderHexBackground(CubeCoords coords)
        {
            if (!_map.MapB.ExistAt(coords) || _map.MapB[coords.x, coords.y].IsNew)
            {
                MapGenRandomNeighbours.GenerateHex(coords, _map.MapB, _map.MapF);
            }
            HexBackgroundComponent hexComponent = _map.MapB[coords.x, coords.y];

            if (hexComponent.Parent != null)
            {
                return;                                          //_poolBackground.Recycle(hexComponent.Parent);
            }
            hexComponent.Parent = _map.PoolB.Get();
            hexComponent.Parent.PoolTransform.localPosition = HexMath.Hex2Pix(coords, HexSize);
            switch (hexComponent.BackgroundType)
            {
            case BackroundTypes.Grass:
                hexComponent.Parent.PoolTransform.GetComponent <SpriteRenderer>().sprite = Grass;
                hexComponent.SpeedDown = 1;
                break;

            case BackroundTypes.Water:
                hexComponent.Parent.PoolTransform.GetComponent <SpriteRenderer>().sprite = Water;
                hexComponent.SpeedDown = 0.1f;
                break;

            case BackroundTypes.Swamp:
                hexComponent.Parent.PoolTransform.GetComponent <SpriteRenderer>().sprite = Swamp;
                hexComponent.SpeedDown = 0.02f;
                break;

            case BackroundTypes.Forest:
                hexComponent.Parent.PoolTransform.GetComponent <SpriteRenderer>().sprite = Forest;
                hexComponent.SpeedDown = 0.5f;
                break;

            default:
                throw new Exception("Null ground type");
            }
            hexComponent.Parent.PoolTransform.gameObject.SetActive(true);
        }