void Start() { controllerMat = Camera.main.GetComponent <MapEditor_MainController>(); RayCastDown(); //mainTarget = manager.Get_Destination(); index = 0; list_points.Add(currentCube); Time.timeScale = 1; }
private void Start() { updateInfo = Camera.main.GetComponent <Canvas_UpdateInfo>(); CanvasButton.SetActive(true); controller = GetComponent <MapEditor_MainController>(); numberOfCaseTot = controller.Roads_Position.Count - 1; greyCasesDefeat.SetActive(false); truckCollision.SetActive(false); canvasGG.SetActive(false); }
void Start() { controllerMat = Camera.main.GetComponent <MapEditor_MainController>(); RayCastDown(); index = 0; optimalSpeed = speed; Time.timeScale = 1; manager = Camera.main.GetComponent <GameManager>(); Clicked_NewFindPath(currentCube); SetMovement(true); }