void Start()
    {
        controllerMat = Camera.main.GetComponent <MapEditor_MainController>();
        RayCastDown();
        //mainTarget = manager.Get_Destination();
        index = 0;
        list_points.Add(currentCube);

        Time.timeScale = 1;
    }
Esempio n. 2
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    private void Start()
    {
        updateInfo = Camera.main.GetComponent <Canvas_UpdateInfo>();
        CanvasButton.SetActive(true);
        controller      = GetComponent <MapEditor_MainController>();
        numberOfCaseTot = controller.Roads_Position.Count - 1;

        greyCasesDefeat.SetActive(false);
        truckCollision.SetActive(false);
        canvasGG.SetActive(false);
    }
    void Start()
    {
        controllerMat = Camera.main.GetComponent <MapEditor_MainController>();
        RayCastDown();
        index = 0;

        optimalSpeed   = speed;
        Time.timeScale = 1;

        manager = Camera.main.GetComponent <GameManager>();
        Clicked_NewFindPath(currentCube);
        SetMovement(true);
    }