void HandleMoveWorldportAck() { // ignore unexpected far teleports if (!GetPlayer().IsBeingTeleportedFar()) { return; } bool seamlessTeleport = GetPlayer().IsBeingTeleportedSeamlessly(); GetPlayer().SetSemaphoreTeleportFar(false); // get the teleport destination WorldLocation loc = GetPlayer().GetTeleportDest(); // possible errors in the coordinate validity check if (!GridDefines.IsValidMapCoord(loc)) { LogoutPlayer(false); return; } // get the destination map entry, not the current one, this will fix homebind and reset greeting MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId()); InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance if (!GetPlayer().m_InstanceValid&& mInstance == null) { GetPlayer().m_InstanceValid = true; } Map oldMap = GetPlayer().GetMap(); Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), GetPlayer()); if (GetPlayer().IsInWorld) { Log.outError(LogFilter.Network, "Player (Name {0}) is still in world when teleported from map {1} to new map {2}", GetPlayer().GetName(), oldMap.GetId(), loc.GetMapId()); oldMap.RemovePlayerFromMap(GetPlayer(), false); } // relocate the player to the teleport destination // the CannotEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if (newMap == null || newMap.CannotEnter(GetPlayer()) != 0) { Log.outError(LogFilter.Network, "Map {0} could not be created for {1} ({2}), porting player to homebind", loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown", GetPlayer().GetGUID().ToString()); GetPlayer().TeleportTo(GetPlayer().GetHomebind()); return; } float z = loc.GetPositionZ(); if (GetPlayer().HasUnitMovementFlag(MovementFlag.Hover)) { z += GetPlayer().m_unitData.HoverHeight; } GetPlayer().Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ()); GetPlayer().ResetMap(); GetPlayer().SetMap(newMap); ResumeToken resumeToken = new(); resumeToken.SequenceIndex = _player.m_movementCounter; resumeToken.Reason = seamlessTeleport ? 2 : 1u; SendPacket(resumeToken); if (!seamlessTeleport) { GetPlayer().SendInitialPacketsBeforeAddToMap(); } if (!GetPlayer().GetMap().AddPlayerToMap(GetPlayer(), !seamlessTeleport)) { Log.outError(LogFilter.Network, "WORLD: failed to teleport player {0} ({1}) to map {2} ({3}) because of unknown reason!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown"); GetPlayer().ResetMap(); GetPlayer().SetMap(oldMap); GetPlayer().TeleportTo(GetPlayer().GetHomebind()); return; } // Battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if (GetPlayer().InBattleground()) { // cleanup setting if outdated if (!mapEntry.IsBattlegroundOrArena()) { // We're not in BG GetPlayer().SetBattlegroundId(0, BattlegroundTypeId.None); // reset destination bg team GetPlayer().SetBGTeam(0); } // join to bg case else { Battleground bg = GetPlayer().GetBattleground(); if (bg) { if (GetPlayer().IsInvitedForBattlegroundInstance(GetPlayer().GetBattlegroundId())) { bg.AddPlayer(GetPlayer()); } } } } if (!seamlessTeleport) { GetPlayer().SendInitialPacketsAfterAddToMap(); } else { GetPlayer().UpdateVisibilityForPlayer(); Garrison garrison = GetPlayer().GetGarrison(); if (garrison != null) { garrison.SendRemoteInfo(); } } // flight fast teleport case if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight) { if (!GetPlayer().InBattleground()) { if (!seamlessTeleport) { // short preparations to continue flight IMovementGenerator movementGenerator = GetPlayer().GetMotionMaster().Top(); movementGenerator.Initialize(GetPlayer()); } return; } // Battlegroundstate prepare, stop flight GetPlayer().GetMotionMaster().MovementExpired(); GetPlayer().CleanupAfterTaxiFlight(); } // resurrect character at enter into instance where his corpse exist after add to map if (mapEntry.IsDungeon() && !GetPlayer().IsAlive()) { if (GetPlayer().GetCorpseLocation().GetMapId() == mapEntry.Id) { GetPlayer().ResurrectPlayer(0.5f, false); GetPlayer().SpawnCorpseBones(); } } bool allowMount = !mapEntry.IsDungeon() || mapEntry.IsBattlegroundOrArena(); if (mInstance != null) { // check if this instance has a reset time and send it to player if so Difficulty diff = newMap.GetDifficultyID(); MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff); if (mapDiff != null) { if (mapDiff.GetRaidDuration() != 0) { long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff); if (timeReset != 0) { uint timeleft = (uint)(timeReset - GameTime.GetGameTime()); GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true); } } } // check if instance is valid if (!GetPlayer().CheckInstanceValidity(false)) { GetPlayer().m_InstanceValid = false; } // instance mounting is handled in InstanceTemplate allowMount = mInstance.AllowMount; } // mount allow check if (!allowMount) { GetPlayer().RemoveAurasByType(AuraType.Mounted); } // update zone immediately, otherwise leave channel will cause crash in mtmap uint newzone, newarea; GetPlayer().GetZoneAndAreaId(out newzone, out newarea); GetPlayer().UpdateZone(newzone, newarea); // honorless target if (GetPlayer().pvpInfo.IsHostile) { GetPlayer().CastSpell(GetPlayer(), 2479, true); } // in friendly area else if (GetPlayer().IsPvP() && !GetPlayer().HasPlayerFlag(PlayerFlags.InPVP)) { GetPlayer().UpdatePvP(false, false); } // resummon pet GetPlayer().ResummonPetTemporaryUnSummonedIfAny(); //lets process all delayed operations on successful teleport GetPlayer().ProcessDelayedOperations(); }
public EnterState PlayerCannotEnter(uint mapid, Player player, bool loginCheck = false) { MapRecord entry = CliDB.MapStorage.LookupByKey(mapid); if (entry == null) { return(EnterState.CannotEnterNoEntry); } if (!entry.IsDungeon()) { return(EnterState.CanEnter); } InstanceTemplate instance = Global.ObjectMgr.GetInstanceTemplate(mapid); if (instance == null) { return(EnterState.CannotEnterUninstancedDungeon); } Difficulty targetDifficulty = player.GetDifficultyID(entry); // Get the highest available difficulty if current setting is higher than the instance allows MapDifficultyRecord mapDiff = Global.DB2Mgr.GetDownscaledMapDifficultyData(entry.Id, ref targetDifficulty); if (mapDiff == null) { return(EnterState.CannotEnterDifficultyUnavailable); } //Bypass checks for GMs if (player.IsGameMaster()) { return(EnterState.CanEnter); } string mapName = entry.MapName[Global.WorldMgr.GetDefaultDbcLocale()]; Group group = player.GetGroup(); if (entry.IsRaid() && entry.Expansion() >= (Expansion)WorldConfig.GetIntValue(WorldCfg.Expansion)) // can only enter in a raid group but raids from old expansion don't need a group { if ((!group || !group.IsRaidGroup()) && WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreRaid)) { return(EnterState.CannotEnterNotInRaid); } } if (!player.IsAlive()) { if (player.HasCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse uint corpseMap = player.GetCorpseLocation().GetMapId(); do { if (corpseMap == mapid) { break; } InstanceTemplate corpseInstance = Global.ObjectMgr.GetInstanceTemplate(corpseMap); corpseMap = corpseInstance != null ? corpseInstance.Parent : 0; } while (corpseMap != 0); if (corpseMap == 0) { return(EnterState.CannotEnterCorpseInDifferentInstance); } Log.outDebug(LogFilter.Maps, "MAP: Player '{0}' has corpse in instance '{1}' and can enter.", player.GetName(), mapName); } else { Log.outDebug(LogFilter.Maps, "Map.CanPlayerEnter - player '{0}' is dead but does not have a corpse!", player.GetName()); } } //Get instance where player's group is bound & its map if (!loginCheck && group) { InstanceBind boundInstance = group.GetBoundInstance(entry); if (boundInstance != null && boundInstance.save != null) { Map boundMap = FindMap(mapid, boundInstance.save.GetInstanceId()); if (boundMap != null) { EnterState denyReason = boundMap.CannotEnter(player); if (denyReason != 0) { return(denyReason); } } } } // players are only allowed to enter 10 instances per hour if (entry.IsDungeon() && (player.GetGroup() == null || (player.GetGroup() != null && !player.GetGroup().IsLFGGroup()))) { uint instaceIdToCheck = 0; InstanceSave save = player.GetInstanceSave(mapid); if (save != null) { instaceIdToCheck = save.GetInstanceId(); } // instanceId can never be 0 - will not be found if (!player.CheckInstanceCount(instaceIdToCheck) && !player.IsDead()) { return(EnterState.CannotEnterTooManyInstances); } } //Other requirements if (player.Satisfy(Global.ObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true)) { return(EnterState.CanEnter); } else { return(EnterState.CannotEnterUnspecifiedReason); } }
public bool Satisfy(AccessRequirement ar, uint target_map, bool report = false) { if (!IsGameMaster()) { byte LevelMin = 0; byte LevelMax = 0; uint failedMapDifficultyXCondition = 0; uint missingItem = 0; uint missingQuest = 0; uint missingAchievement = 0; MapRecord mapEntry = CliDB.MapStorage.LookupByKey(target_map); if (mapEntry == null) { return(false); } Difficulty target_difficulty = GetDifficultyID(mapEntry); MapDifficultyRecord mapDiff = Global.DB2Mgr.GetDownscaledMapDifficultyData(target_map, ref target_difficulty); if (!WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreLevel)) { var mapDifficultyConditions = Global.DB2Mgr.GetMapDifficultyConditions(mapDiff.Id); foreach (var pair in mapDifficultyConditions) { if (!ConditionManager.IsPlayerMeetingCondition(this, pair.Item2)) { failedMapDifficultyXCondition = pair.Item1; break; } } } if (ar != null) { if (!WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreLevel)) { if (ar.levelMin != 0 && GetLevel() < ar.levelMin) { LevelMin = ar.levelMin; } if (ar.levelMax != 0 && GetLevel() > ar.levelMax) { LevelMax = ar.levelMax; } } if (ar.item != 0) { if (!HasItemCount(ar.item) && (ar.item2 == 0 || !HasItemCount(ar.item2))) { missingItem = ar.item; } } else if (ar.item2 != 0 && !HasItemCount(ar.item2)) { missingItem = ar.item2; } if (Global.DisableMgr.IsDisabledFor(DisableType.Map, target_map, this)) { GetSession().SendNotification("{0}", Global.ObjectMgr.GetCypherString(CypherStrings.InstanceClosed)); return(false); } if (GetTeam() == Team.Alliance && ar.quest_A != 0 && !GetQuestRewardStatus(ar.quest_A)) { missingQuest = ar.quest_A; } else if (GetTeam() == Team.Horde && ar.quest_H != 0 && !GetQuestRewardStatus(ar.quest_H)) { missingQuest = ar.quest_H; } Player leader = this; ObjectGuid leaderGuid = GetGroup() != null?GetGroup().GetLeaderGUID() : GetGUID(); if (leaderGuid != GetGUID()) { leader = Global.ObjAccessor.FindPlayer(leaderGuid); } if (ar.achievement != 0) { if (leader == null || !leader.HasAchieved(ar.achievement)) { missingAchievement = ar.achievement; } } } if (LevelMin != 0 || LevelMax != 0 || failedMapDifficultyXCondition != 0 || missingItem != 0 || missingQuest != 0 || missingAchievement != 0) { if (report) { if (missingQuest != 0 && !string.IsNullOrEmpty(ar.questFailedText)) { SendSysMessage("{0}", ar.questFailedText); } else if (mapDiff.Message[Global.WorldMgr.GetDefaultDbcLocale()][0] != '\0' || failedMapDifficultyXCondition != 0) // if (missingAchievement) covered by this case { SendTransferAborted(target_map, TransferAbortReason.Difficulty, (byte)target_difficulty, failedMapDifficultyXCondition); } else if (missingItem != 0) { GetSession().SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.LevelMinrequiredAndItem), LevelMin, Global.ObjectMgr.GetItemTemplate(missingItem).GetName()); } else if (LevelMin != 0) { GetSession().SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.LevelMinrequired), LevelMin); } } return(false); } } return(true); }