private void Awake()
        {
            DontDestroyOnLoad(gameObject);
            Instance = this;

            #if UNRELEASED
            var startingmem = GC.GetTotalMemory(true);

            //var folder = Path.Combine(Environment.CurrentDirectory, "userdata","streamcore");

            //List<FileInfo> files = new List<FileInfo>();  // List that will hold the files and subfiles in path
            //List<DirectoryInfo> folders = new List<DirectoryInfo>(); // List that hold direcotries that cannot be accessed

            //DirectoryInfo di = new DirectoryInfo(folder);

            //Dictionary<string, string> remap = new Dictionary<string, string>();

            //foreach (var entry in listcollection.OpenList("all.list").list)
            //    {
            //    //Instance.QueueChatMessage($"Map {entry}");

            //    string[] remapparts = entry.Split('-');
            //    if (remapparts.Length == 2)
            //    {
            //        int o;
            //        if (Int32.TryParse(remapparts[1], out o))
            //        {
            //            try
            //            {
            //                remap.Add(remapparts[0], o.ToString("x"));
            //            }
            //            catch
            //            { }
            //            //Instance.QueueChatMessage($"Map {remapparts[0]} : {o.ToString("x")}");
            //        }
            //    }
            //}

            //Instance.QueueChatMessage($"Scanning lists");

            //FullDirList(di, "*.deck");
            //void FullDirList(DirectoryInfo dir, string searchPattern)
            //{
            //    try
            //    {
            //        foreach (FileInfo f in dir.GetFiles(searchPattern))
            //        {
            //            var List = listcollection.OpenList(f.Name).list;
            //            for (int i=0;i<List.Count;i++)
            //                {
            //                if (remap.ContainsKey(List[i]))
            //                {
            //                    //Instance.QueueChatMessage($"{List[i]} : {remap[List[i]]}");
            //                    List[i] = remap[List[i]];
            //                }
            //                }
            //            listcollection.OpenList(f.Name).Writefile(f.Name);
            //        }
            //    }
            //    catch
            //    {
            //        Console.WriteLine("Directory {0}  \n could not be accessed!!!!", dir.FullName);
            //        return;
            //    }
            //}

            //NOTJSON.UNITTEST();
#endif

            playedfilename = Path.Combine(Plugin.DataPath, "played.dat"); // Record of all the songs played in the current session

            try
            {
                string filesToDelete = Path.Combine(Environment.CurrentDirectory, "FilesToDelete");
                if (Directory.Exists(filesToDelete))
                {
                    EmptyDirectory(filesToDelete);
                }


                try
                {
                    DateTime LastBackup;
                    if (!DateTime.TryParse(RequestBotConfig.Instance.LastBackup, out LastBackup))
                    {
                        LastBackup = DateTime.MinValue;
                    }
                    TimeSpan TimeSinceBackup = DateTime.Now - LastBackup;
                    if (TimeSinceBackup > TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours))
                    {
                        Backup();
                    }
                }
                catch (Exception ex)
                {
                    Plugin.Log(ex.ToString());
                    Instance.QueueChatMessage("Failed to run Backup");
                }

                try
                {
                    TimeSpan PlayedAge = GetFileAgeDifference(playedfilename);
                    if (PlayedAge < TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours))
                    {
                        played = ReadJSON(playedfilename);                                                                                // Read the songsplayed file if less than x hours have passed
                    }
                }
                catch (Exception ex)
                {
                    Plugin.Log(ex.ToString());
                    Instance.QueueChatMessage("Failed to clear played file");
                }

                if (RequestBotConfig.Instance.PPSearch)
                {
                    GetPPData();                                     // Start loading PP data
                }
                MapDatabase.LoadDatabase();

                if (RequestBotConfig.Instance.LocalSearch)
                {
                    MapDatabase.LoadCustomSongs(); // This is a background process
                }
                RequestQueue.Read();               // Might added the timespan check for this too. To be decided later.
                RequestHistory.Read();
                listcollection.OpenList("banlist.unique");

#if UNRELEASED
                //GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
                //GC.Collect();
                //Instance.QueueChatMessage($"hashentries: {SongMap.hashcount} memory: {(GC.GetTotalMemory(false) - startingmem) / 1048576} MB");
#endif

                listcollection.ClearOldList("duplicate.list", TimeSpan.FromHours(RequestBotConfig.Instance.SessionResetAfterXHours));

                UpdateRequestUI();
                InitializeCommands();

                //EnhancedStreamChat.ChatHandler.ChatMessageFilters += MyChatMessageHandler; // TODO: Reimplement this filter maybe? Or maybe we put it directly into EnhancedStreamChat


                COMMAND.CommandConfiguration();
                RunStartupScripts();


                ProcessRequestQueue();

                RequestBotConfig.Instance.ConfigChangedEvent += OnConfigChangedEvent;
            }
            catch (Exception ex)
            {
                Plugin.Log(ex.ToString());
                Instance.QueueChatMessage(ex.ToString());
            }
        }