private IEnumerator ClearTimer() { PlayerCtrl.instance.animator.SetTrigger("Idle"); Time.timeScale = 0.0f; gameState.enabled = true; gameState.text = "Clear"; int t = 0; while (t <= 1) { t = (int)(Time.realtimeSinceStartup - delayTime); yield return(null); } Time.timeScale = 1.0f; MapCtrl.CallPortal(); }