Esempio n. 1
0
        private static void Map_Compile(string scenarioFileName)
        {
            // var compiler = new OldMapCompiler(scenarioFileName, RegistrySettings.WorkspaceDirectory);
            var compiler = new MapCompiler(scenarioFileName, RegistrySettings.WorkspaceDirectory);

            compiler.Compile();

            Console.WriteLine("Press any key to exit.");
            Console.ReadKey();
        }
    void OnGUI()
    {
        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
        SerializedObject serializedThis = new SerializedObject(this);

        selectedMap  = Selection.activeGameObject;
        selectedTile = Selection.activeGameObject;
        EditorGUILayout.LabelField("Map Editor:", EditorStyles.boldLabel);
        EditorGUILayout.PropertyField(serializedThis.FindProperty("setupTiles"), new GUIContent("Setup Tiles"), true);
        if (GUILayout.Button("Toggle Grid"))
        {
            if (GameObject.Find("TempMapEditorGrid") != null)
            {
                DestroyImmediate(GameObject.Find("TempMapEditorGrid"));
            }
            else
            {
                HierarchyProperty prop    = new HierarchyProperty(HierarchyType.GameObjects);
                GameObject        gridObj = Instantiate(gridPrefab, new Vector3(0, 0, 0), Quaternion.Euler(90, 0, 0));
                gridObj.name = "TempMapEditorGrid";
            }
        }
        if (selectedTile != null)
        {
            if (Selection.activeGameObject.scene.name != null)
            {
                if (Selection.gameObjects.Length == 1)
                {
                    if (selectedTile.GetComponent <Renderer>() != null)
                    {
                        if (selectedTile.GetComponent <MeshFilter>() != null)
                        {
                            EditorGUILayout.Separator();
                            EditorGUILayout.LabelField("Tile Editor:", EditorStyles.boldLabel);
                            MeshFilter meshFilter = selectedTile.GetComponent <MeshFilter>();
                            Renderer   renderer   = selectedTile.GetComponent <Renderer>();
                            Material[] mat        = renderer.sharedMaterials;
                            if (meshFilter.sharedMesh.name.Contains("cliff") && mat.Length == 2)
                            {
                                mat[0] = (Material)EditorGUILayout.ObjectField("Cliff Mat", renderer.sharedMaterials[0], typeof(Material), false);
                            }
                            else if (meshFilter.sharedMesh.name.Contains("stair"))
                            {
                                mat[0] = (Material)EditorGUILayout.ObjectField("Stair Mat", renderer.sharedMaterials[0], typeof(Material), false);
                            }
                            bool found = false;
                            if (mat.Length > 0)
                            {
                                for (int i = 0; i < mat.Length; i++)
                                {
                                    if (found)
                                    {
                                        break;
                                    }
                                    for (int e = 0; e < castedPresets.Length; e++)
                                    {
                                        if (mat[i] != null)
                                        {
                                            if (mat[i].name == castedPresets[e])
                                            {
                                                found  = true;
                                                matInt = i;
                                                if (firstRun)
                                                {
                                                    preset = (PresetTiles)e;
                                                }
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            found = true;
                                            if (firstRun)
                                            {
                                                preset = PresetTiles.None;
                                            }
                                        }
                                    }
                                    if (!found)
                                    {
                                        if (firstRun)
                                        {
                                            preset = PresetTiles.None;
                                        }
                                    }
                                }
                            }
                            if (preset == PresetTiles.None)
                            {
                                if (meshFilter.sharedMesh.name == "tile" && mat.Length == 1)
                                {
                                    mat[0] = (Material)EditorGUILayout.ObjectField("Tile Mat", renderer.sharedMaterials[0], typeof(Material), false);
                                }
                                else if (meshFilter.sharedMesh.name.Contains("cliff") && mat.Length == 2)
                                {
                                    mat[1] = (Material)EditorGUILayout.ObjectField("Overlay Mat", renderer.sharedMaterials[1], typeof(Material), false);
                                }
                                else if (meshFilter.sharedMesh.name == "stairDirt" && mat.Length == 2)
                                {
                                    mat[1] = (Material)EditorGUILayout.ObjectField("Side Mat", renderer.sharedMaterials[1], typeof(Material), false);
                                }
                            }
                            if (matInt < mat.Length && matInt >= 0)
                            {
                                if (!firstRun)
                                {
                                    mat[matInt] = (Material)AssetDatabase.LoadAssetAtPath("Assets/MapCreation/Materials/" + castedPresets[(int)preset] + ".mat", typeof(Material));
                                }
                            }
                            if ((matInt < 0 || matInt >= mat.Length) || preset == PresetTiles.None)
                            {
                                matInt = EditorGUILayout.IntField("Mat Element", matInt);
                            }
                            firstRun = true;
                            PresetTiles oldpreset = preset;
                            if (meshFilter.sharedMesh.name != "stairRail")
                            {
                                preset = (PresetTiles)EditorGUILayout.EnumPopup("Tile Preset", preset);
                            }
                            if (oldpreset != preset)
                            {
                                firstRun = false;
                            }
                            if (selTile1 != null && mat != null)
                            {
                                if (selTile1.materials != null)
                                {
                                    for (int i = mat.Length - 1; i < selTile1.materials.Length; i++)
                                    {
                                        mat[i] = selTile1.materials[i];
                                    }
                                }
                                selTile1 = null;
                            }
                            if (setupTiles != null)
                            {
                                if (setupTiles.Length > 0)
                                {
                                    if (GUILayout.Button("Select Setups"))
                                    {
                                        GenericMenu menu = new GenericMenu();
                                        foreach (Tile tile in setupTiles)
                                        {
                                            AddTileItem1(menu, tile.name, tile);
                                        }
                                        menu.ShowAsContext();
                                    }
                                }
                            }
                            renderer.sharedMaterials = mat;
                        }
                    }
                    else if (selectedTile.GetComponent <Footstep>() != null)
                    {
                        if (selTile2 != null)
                        {
                            if (selTile2.footstepSound == null)
                            {
                                selTile2 = null;
                            }
                        }
                        Footstep         footstep         = selectedTile.GetComponent <Footstep>();
                        SerializedObject serializedObject = new SerializedObject(footstep);
                        EditorGUILayout.Separator();
                        EditorGUILayout.LabelField("Footstep Editor:", EditorStyles.boldLabel);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("walkClip"), new GUIContent("Footstep"), true);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("gizmoColor"), new GUIContent("Gizmo Color"), true);
                        EditorGUILayout.PropertyField(serializedObject.FindProperty("stepOnAnyObject"), new GUIContent("Any Object?"), true);
                        if (selTile2 != null)
                        {
                            if (selTile2.footstepSound != null)
                            {
                                serializedObject.FindProperty("walkClip").objectReferenceValue = selTile2.footstepSound;
                            }
                            if (selTile2.footstepGizmo != null)
                            {
                                serializedObject.FindProperty("gizmoColor").colorValue = selTile2.footstepGizmo;
                            }
                            serializedObject.FindProperty("stepOnAnyObject").boolValue = selTile2.footstepAnyObject;
                        }
                        selTile2 = null;
                        if (setupTiles != null)
                        {
                            if (setupTiles.Length > 0)
                            {
                                if (GUILayout.Button("Select Setups"))
                                {
                                    GenericMenu menu = new GenericMenu();
                                    foreach (Tile tile in setupTiles)
                                    {
                                        AddTileItem2(menu, tile.name, tile);
                                    }
                                    menu.ShowAsContext();
                                }
                            }
                        }
                        serializedObject.ApplyModifiedProperties();
                    }
                    EditorGUILayout.Separator();
                    if (selectedMap != null)
                    {
                        if (selectedMap.transform.parent != null)
                        {
                            selectedMap = selectedMap.transform.parent.gameObject;
                        }
                        EditorGUILayout.Separator();
                        if (selectedMap.GetComponent <MapCollider>() != null)
                        {
                            EditorGUILayout.LabelField("Map Collision:", EditorStyles.boldLabel);
                            MapCollider mapCollider = selectedMap.GetComponent <MapCollider>();
                            if (GUILayout.Button("Generate Collision Mesh"))
                            {
                                mapCollider.shorthandCollisionMap = "0x4";
                                mapCollider.width  = 2;
                                mapCollider.length = 2;
                                MapCompiler.Compile(selectedMap);
                            }
                            mapCollider.drawWireframe  = EditorGUILayout.Toggle("Wireframe Gizmo", mapCollider.drawWireframe);
                            mapCollider.wireframeColor = EditorGUILayout.ColorField("Wireframe Color", mapCollider.wireframeColor);
                        }
                        EditorGUILayout.Separator();
                        if (selectedMap.GetComponent <MapSettings>() != null)
                        {
                            EditorGUILayout.LabelField("Map Settings:", EditorStyles.boldLabel);
                            MapSettings mapSettings = selectedMap.GetComponent <MapSettings>();
                            mapSettings.mapName                     = EditorGUILayout.TextField(new GUIContent("Map Name"), mapSettings.mapName);
                            mapSettings.mapNameBoxTexture           = (Sprite)EditorGUILayout.ObjectField("Map Name Box Sprite", mapSettings.mapNameBoxTexture, typeof(Sprite), false);
                            mapSettings.mapNameColor                = EditorGUILayout.ColorField("Map Name Color", mapSettings.mapNameColor);
                            mapSettings.mapBGMClip                  = (AudioClip)EditorGUILayout.ObjectField("Map BGM", mapSettings.mapBGMClip, typeof(AudioClip), false);
                            mapSettings.mapBGMNightClip             = (AudioClip)EditorGUILayout.ObjectField("Map BGM 2", mapSettings.mapBGMNightClip, typeof(AudioClip), false);
                            mapSettings.mapBGMLoopStartSamples      = EditorGUILayout.IntField("Map BGM Loop Samples", mapSettings.mapBGMLoopStartSamples);
                            mapSettings.mapBGMNightLoopStartSamples = EditorGUILayout.IntField("Map BGM 2 Loop Samples", mapSettings.mapBGMNightLoopStartSamples);
                            EditorGUILayout.Space();
                            mapSettings.environment   = (MapSettings.Environment)EditorGUILayout.EnumPopup("Map Environment", mapSettings.environment);
                            mapSettings.environment2  = (MapSettings.Environment)EditorGUILayout.EnumPopup("Map Environment 2", mapSettings.environment2);
                            mapSettings.pokemonRarity = (MapSettings.PokemonRarity)EditorGUILayout.EnumPopup("Pokémon Rarity", mapSettings.pokemonRarity);
                            SerializedObject serializedObject = new SerializedObject(mapSettings);
                            EditorGUILayout.PropertyField(serializedObject.FindProperty("encounters"), new GUIContent("Map Encounters"), true);
                            serializedObject.ApplyModifiedProperties();
                        }
                    }
                }
                else
                {
                    EditorGUILayout.LabelField("Cannot process multiple selections!", EditorStyles.boldLabel);
                }
            }
            else
            {
                EditorGUILayout.LabelField("Cannot process non-scene objects!", EditorStyles.boldLabel);
            }
        }
        else
        {
            EditorGUILayout.LabelField("No tile selected!", EditorStyles.boldLabel);
        }
        serializedThis.ApplyModifiedProperties();
        EditorGUILayout.EndScrollView();
    }