Esempio n. 1
0
 public CSceneMgr()
 {
     MapCfg.Register("empire_base", EMapNodeType.MAP_NODE_EMPIRE_BASE, EMapJudgeType.MAP_JUDGE_INVALID, false);
     MapCfg.Register("league_base", EMapNodeType.MAP_NODE_LEAGUE_BASE, EMapJudgeType.MAP_JUDGE_INVALID, false);
     MapCfg.Register("rock", EMapNodeType.MAP_NODE_ROCK, EMapJudgeType.MAP_JUDGE_INVALID, false);
     MapCfg.Register("shop", EMapNodeType.MAP_NODE_SHOP, EMapJudgeType.MAP_JUDGE_INVALID, false);
     MapCfg.Register("magic_spring", EMapNodeType.MAP_NODE_MAGIC_SPRING, EMapJudgeType.MAP_JUDGE_DELAY, false);
     MapCfg.Register("golden", EMapNodeType.MAP_NODE_GOLDEN, EMapJudgeType.MAP_JUDGE_DELAY, true);
     MapCfg.Register("camp", EMapNodeType.MAP_NODE_CAMP, EMapJudgeType.MAP_JUDGE_DELAY, true);
     MapCfg.Register("swamp", EMapNodeType.MAP_NODE_SWAMP, EMapJudgeType.MAP_JUDGE_DELAY, true);
     MapCfg.Register("reborn_empire", EMapNodeType.MAP_NODE_REBORN_EMPIRE, EMapJudgeType.MAP_JUDGE_INVALID, true);
     MapCfg.Register("reborn_league", EMapNodeType.MAP_NODE_REBORN_LEAGUE, EMapJudgeType.MAP_JUDGE_INVALID, true);
     MapCfg.Register("desert", EMapNodeType.MAP_NODE_DESERT, EMapJudgeType.MAP_JUDGE_INVALID, true);
     MapCfg.Register("water", EMapNodeType.MAP_NODE_WATER, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("forest", EMapNodeType.MAP_NODE_FOREST, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("money", EMapNodeType.MAP_NODE_MONEY, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("teleport", EMapNodeType.MAP_NODE_TELEPORT, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("magic_turret", EMapNodeType.MAP_NODE_MAGIC_TURRET, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("rune_array", EMapNodeType.MAP_NODE_RUNE_ARRAY, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("golden_new", EMapNodeType.MAP_NODE_GOLDEN_NEW, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("money_new", EMapNodeType.MAP_NODE_MONEY_NEW, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("camp_new", EMapNodeType.MAP_NODE_CAMP_NEW, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("accelerate_array", EMapNodeType.MAP_NODE_ACCELERATE_ARRAY, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("devil_altar", EMapNodeType.MAP_NODE_DEVIL_ALTAR, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("healing_ward", EMapNodeType.MAP_NODE_HEALING_WARD, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("frost_column", EMapNodeType.MAP_NODE_ICE_WALL, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("open_door", EMapNodeType.MAP_NODE_OPEN_DOOR, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("close_door", EMapNodeType.MAP_NODE_CLOSE_DOOR, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("door_switch", EMapNodeType.MAP_NODE_DOOR_SWITCH, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("golden_new_2", EMapNodeType.MAP_NODE_GOLDEN_NEW_2, EMapJudgeType.MAP_JUDGE_INSTANT, true);
     MapCfg.Register("stable", EMapNodeType.MAP_NODE_STABLE, EMapJudgeType.MAP_JUDGE_DELAY, true);
     MapCfg.Register("MonkeyKing_image", EMapNodeType.MAP_NODE_MONKEY, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("totem", EMapNodeType.MAP_NODE_TOTEM, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("skill", EMapNodeType.MAP_NODE_SKILL, EMapJudgeType.MAP_JUDGE_INSTANT, false);
     MapCfg.Register("rock_prison", EMapNodeType.MAP_NODE_ROCK_PRISON, EMapJudgeType.MAP_JUDGE_INSTANT, false);
 }