private void InitData() { mapBuilders = new MapBuilders(10, 10, 1f); findPath = new FindPath(); grids = new List <GridInfo>(); }
public GamesMaster AddMapBuilder(MapBuilder mapBuilder) { MapBuilders.Add(mapBuilder); return(this); }
private void InitData() { mapBuilders = new MapBuilders(10, 10, 1f); findPath = new FindPath(); grids = new List <GridInfo>(); }
public GamesMaster AddMapBuilder(MapBuilder mapBuilder) { MapBuilders.Add(mapBuilder); return(this); }