public static void ModifyMap1() { StaticCollider KillZone = new StaticCollider(new Vector2(10000, 10), new Vector2(280, -500), false); KillZone.CollisionStarted += OnTouchKillZone; StaticCollider NextMapTrigger = new StaticCollider(new Vector2(64, 64), new Vector2(1983, 1), false); NextMapTrigger.CollisionStarted += OnFinishLevel; DumbEnemy de = new DumbEnemy(new Vector2(653, -127), new Vector2(64, 64)); de.Texture = TextureHandler.GetImageByName("enemy1-r"); de.canMove = true; de.IsVisible = true; de.CollisionStarted += OnEnemyTouch; map.AddActor(de); }
public void AddActorToGame(ActorBase actorBase) { map.AddActor(actorBase); }