Esempio n. 1
0
    void GenMap8()
    {
        Map2 map = new Map2();

        map.Init();
        new MapTexture2(TextureScale).DrawBiome(GameObject.Find("Map"), map);
    }
Esempio n. 2
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    void GenMap6()
    {
        Map2 map = new Map2();

        map.Init();
        new MapTexture2(TextureScale).ShowRivers(GameObject.Find("Map"), map);
    }
Esempio n. 3
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    private void GenMap4()
    {
        Map2 map = new Map2();

        map.Init();
        new MapTexture2(TextureScale).AttachTexture(GameObject.Find("Map"), map);
    }
Esempio n. 4
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    private void GenMap5()
    {
        Map2 map = new Map2();

        map.Init();
        new MapTexture2(TextureScale).ShowElevation(GameObject.Find("Map"), map);
    }
Esempio n. 5
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        public TileDetail[,,] Generate()
        {
            SurfaceGenerate mapGenerate = new SurfaceGenerate();

            Map2 voronioMap = new Map2((float)width, (float)length);

            voronioMap.Init();

            var terrain = ConvertToTerrain(voronioMap);

            TileDetail[,,] tileDetails = new TileDetail[width, height, length];

            Map1 geologyMap     = new Map1((float)width, (float)length, geologyPointCount);
            var  geologyTerrain = ConvertToGeology(geologyMap, geologyRefinement);

            //土
            IList <(Vector3 pos, float perlinNoise)> surfacePoints = mapGenerate.CreateSurfacePositions(width, length, refinement, offsetX, offsetY, multiplier);

            foreach (var v in surfacePoints)
            {
                if (terrain[(int)v.pos.x, (int)v.pos.z].tileType == eTileType.Ocean)
                {
                    for (int i = 0; i < altitude; ++i)
                    {
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.Ocean;
                    }

                    continue;
                }

                for (int i = 0; i < v.pos.y; ++i)
                {
                    switch (geologyTerrain[(int)v.pos.x, (int)v.pos.z].geology)
                    {
                    case eGeology.None:
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.None;
                        break;

                    case eGeology.Grass:
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.Earth;
                        break;

                    case eGeology.Desert:
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.Sand;
                        break;

                    case eGeology.RockyMountain:
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.Stone;
                        break;

                    default:
                        tileDetails[(int)v.pos.x, i, (int)v.pos.z].tileType = eTileType.Earth;
                        break;
                    }
                }
            }

            //水
            for (int i = 0; i < width; ++i)
            {
                for (int k = 0; k < length; ++k)
                {
                    if (tileDetails[i, altitude - 1, k].tileType == eTileType.None)
                    {
                        for (int j = altitude - 1; j >= 0; --j)
                        {
                            if (tileDetails[i, j, k].tileType == eTileType.None)
                            {
                                tileDetails[i, j, k].tileType = eTileType.Lake;
                            }
                        }
                    }
                }
            }

            //種樹
            IList <(Vector3 pos, float perlinNoise)> trees = mapGenerate.CreateSurfacePositions(width, length, treeRefinement, offsetX, offsetY, 1, treeWeights);

            foreach (var tree in trees)
            {
                for (int i = 0; i < height; ++i)
                {
                    if (tileDetails[(int)tree.pos.x, i, (int)tree.pos.z].tileType == eTileType.None &&
                        i > 0 &&
                        tileDetails[(int)tree.pos.x, i - 1, (int)tree.pos.z].tileType == eTileType.Earth)
                    {
                        tileDetails[(int)tree.pos.x, i, (int)tree.pos.z].tileType = eTileType.Tree;
                        break;
                    }
                }
            }

            return(tileDetails);
        }