/// <summary> /// Manipulates the current filter list of the given render panel. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> private void OnRenderLoop_ManipulateFilterList(object sender, ManipulateFilterListArgs e) { if (!e.FilterList.Contains(m_viewboxfilter)) { e.FilterList.Add(m_viewboxfilter); } }
/// <summary> /// Called when RenderLoop allows it to manipulate current filter list. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The decimal.</param> private void OnRenderLoopManipulateFilterList(object sender, ManipulateFilterListArgs e) { ManipulateFilterList.Raise(this, e); }