public bool HasManeuver(string maneuverString) { bool result = false; if (Maneuvers.ContainsKey(maneuverString)) { result = (Maneuvers[maneuverString] != ManeuverColor.None); } return result; }
public bool HasManeuver(string maneuverString) { bool result = false; if (Maneuvers.ContainsKey(maneuverString)) { result = (Maneuvers[maneuverString] != MovementComplexity.None); } return(result); }